:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/OccluderPolygon2D.xml. .. _class_OccluderPolygon2D: OccluderPolygon2D ================= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Defines a 2D polygon for LightOccluder2D. .. rst-class:: classref-introduction-group Description ----------- Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`closed` | ``true`` | +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ | :ref:`CullMode` | :ref:`cull_mode` | ``0`` | +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_OccluderPolygon2D_CullMode: .. rst-class:: classref-enumeration enum **CullMode**: .. _class_OccluderPolygon2D_constant_CULL_DISABLED: .. rst-class:: classref-enumeration-constant :ref:`CullMode` **CULL_DISABLED** = ``0`` Culling is disabled. See :ref:`cull_mode`. .. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE: .. rst-class:: classref-enumeration-constant :ref:`CullMode` **CULL_CLOCKWISE** = ``1`` Culling is performed in the clockwise direction. See :ref:`cull_mode`. .. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE: .. rst-class:: classref-enumeration-constant :ref:`CullMode` **CULL_COUNTER_CLOCKWISE** = ``2`` Culling is performed in the counterclockwise direction. See :ref:`cull_mode`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_OccluderPolygon2D_property_closed: .. rst-class:: classref-property :ref:`bool` **closed** = ``true`` .. rst-class:: classref-property-setget - void **set_closed** **(** :ref:`bool` value **)** - :ref:`bool` **is_closed** **(** **)** If ``true``, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. .. rst-class:: classref-item-separator ---- .. _class_OccluderPolygon2D_property_cull_mode: .. rst-class:: classref-property :ref:`CullMode` **cull_mode** = ``0`` .. rst-class:: classref-property-setget - void **set_cull_mode** **(** :ref:`CullMode` value **)** - :ref:`CullMode` **get_cull_mode** **(** **)** The culling mode to use. .. rst-class:: classref-item-separator ---- .. _class_OccluderPolygon2D_property_polygon: .. rst-class:: classref-property :ref:`PoolVector2Array` **polygon** = ``PoolVector2Array( )`` .. rst-class:: classref-property-setget - void **set_polygon** **(** :ref:`PoolVector2Array` value **)** - :ref:`PoolVector2Array` **get_polygon** **(** **)** A :ref:`Vector2` array with the index for polygon's vertices positions. \ **Note:** The returned value is a copy of the underlying array, rather than a reference. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`