:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ReferenceRect.xml. .. _class_ReferenceRect: ReferenceRect ============= **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Reference frame for GUI. .. rst-class:: classref-introduction-group Description ----------- A rectangle box that displays only a :ref:`border_color` border color around its rectangle. **ReferenceRect** has no fill :ref:`Color`. If you need to display a rectangle filled with a solid color, consider using :ref:`ColorRect` instead. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+----------------------------------------------------------------+-------------------------+ | :ref:`Color` | :ref:`border_color` | ``Color( 1, 0, 0, 1 )`` | +---------------------------+----------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`border_width` | ``1.0`` | +---------------------------+----------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`editor_only` | ``true`` | +---------------------------+----------------------------------------------------------------+-------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ReferenceRect_property_border_color: .. rst-class:: classref-property :ref:`Color` **border_color** = ``Color( 1, 0, 0, 1 )`` .. rst-class:: classref-property-setget - void **set_border_color** **(** :ref:`Color` value **)** - :ref:`Color` **get_border_color** **(** **)** Sets the border :ref:`Color` of the **ReferenceRect**. .. rst-class:: classref-item-separator ---- .. _class_ReferenceRect_property_border_width: .. rst-class:: classref-property :ref:`float` **border_width** = ``1.0`` .. rst-class:: classref-property-setget - void **set_border_width** **(** :ref:`float` value **)** - :ref:`float` **get_border_width** **(** **)** Sets the border width of the **ReferenceRect**. The border grows both inwards and outwards with respect to the rectangle box. .. rst-class:: classref-item-separator ---- .. _class_ReferenceRect_property_editor_only: .. rst-class:: classref-property :ref:`bool` **editor_only** = ``true`` .. rst-class:: classref-property-setget - void **set_editor_only** **(** :ref:`bool` value **)** - :ref:`bool` **get_editor_only** **(** **)** If set to ``true``, the **ReferenceRect** will only be visible while in editor. Otherwise, **ReferenceRect** will be visible in game. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`