:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Skeleton2D.xml. .. _class_Skeleton2D: Skeleton2D ========== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Skeleton for 2D characters and animated objects. .. rst-class:: classref-introduction-group Description ----------- Skeleton2D parents a hierarchy of :ref:`Bone2D` objects. It is a requirement of :ref:`Bone2D`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/animation/2d_skeletons` .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------------+-----------------------------------------------------------------------------------------+ | :ref:`Bone2D` | :ref:`get_bone` **(** :ref:`int` idx **)** | +-----------------------------+-----------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bone_count` **(** **)** |const| | +-----------------------------+-----------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_skeleton` **(** **)** |const| | +-----------------------------+-----------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_Skeleton2D_signal_bone_setup_changed: .. rst-class:: classref-signal **bone_setup_changed** **(** **)** .. container:: contribute There is currently no description for this signal. Please help us by :ref:`contributing one `! .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_Skeleton2D_method_get_bone: .. rst-class:: classref-method :ref:`Bone2D` **get_bone** **(** :ref:`int` idx **)** Returns a :ref:`Bone2D` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. .. rst-class:: classref-item-separator ---- .. _class_Skeleton2D_method_get_bone_count: .. rst-class:: classref-method :ref:`int` **get_bone_count** **(** **)** |const| Returns the number of :ref:`Bone2D` nodes in the node hierarchy parented by Skeleton2D. .. rst-class:: classref-item-separator ---- .. _class_Skeleton2D_method_get_skeleton: .. rst-class:: classref-method :ref:`RID` **get_skeleton** **(** **)** |const| Returns the :ref:`RID` of a Skeleton2D instance. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`