:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Sky.xml. .. _class_Sky: Sky === **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`PanoramaSky`, :ref:`ProceduralSky` The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky`. .. rst-class:: classref-introduction-group Description ----------- The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +--------------------------------------------+--------------------------------------------------------+-------+ | :ref:`RadianceSize` | :ref:`radiance_size` | ``2`` | +--------------------------------------------+--------------------------------------------------------+-------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_Sky_RadianceSize: .. rst-class:: classref-enumeration enum **RadianceSize**: .. _class_Sky_constant_RADIANCE_SIZE_32: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_32** = ``0`` Radiance texture size is 32×32 pixels. .. _class_Sky_constant_RADIANCE_SIZE_64: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_64** = ``1`` Radiance texture size is 64×64 pixels. .. _class_Sky_constant_RADIANCE_SIZE_128: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_128** = ``2`` Radiance texture size is 128×128 pixels. .. _class_Sky_constant_RADIANCE_SIZE_256: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_256** = ``3`` Radiance texture size is 256×256 pixels. .. _class_Sky_constant_RADIANCE_SIZE_512: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_512** = ``4`` Radiance texture size is 512×512 pixels. .. _class_Sky_constant_RADIANCE_SIZE_1024: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_1024** = ``5`` Radiance texture size is 1024×1024 pixels. \ **Note:** :ref:`RADIANCE_SIZE_1024` is not exposed in the inspector as it is known to cause GPU hangs on certain systems. .. _class_Sky_constant_RADIANCE_SIZE_2048: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_2048** = ``6`` Radiance texture size is 2048×2048 pixels. \ **Note:** :ref:`RADIANCE_SIZE_2048` is not exposed in the inspector as it is known to cause GPU hangs on certain systems. .. _class_Sky_constant_RADIANCE_SIZE_MAX: .. rst-class:: classref-enumeration-constant :ref:`RadianceSize` **RADIANCE_SIZE_MAX** = ``7`` Represents the size of the :ref:`RadianceSize` enum. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_Sky_property_radiance_size: .. rst-class:: classref-property :ref:`RadianceSize` **radiance_size** = ``2`` .. rst-class:: classref-property-setget - void **set_radiance_size** **(** :ref:`RadianceSize` value **)** - :ref:`RadianceSize` **get_radiance_size** **(** **)** The **Sky**'s radiance map size. The higher the radiance map size, the more detailed the lighting from the **Sky** will be. See :ref:`RadianceSize` constants for values. \ **Note:** You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using :ref:`ReflectionProbe`\ s or :ref:`GIProbe`\ s. For most projects, keeping :ref:`radiance_size` to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`