:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/SpatialMaterial.xml. .. _class_SpatialMaterial: SpatialMaterial =============== **Inherits:** :ref:`Material3D` **<** :ref:`Material` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Default 3D rendering material, based on :ref:`Material3D`. .. rst-class:: classref-introduction-group Description ----------- This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/3d/spatial_material` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`