:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectRecord.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectRecord: AudioEffectRecord ================= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Audio effect used for recording sound from a microphone. Description ----------- Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. Tutorials --------- - :doc:`../tutorials/audio/recording_with_microphone` - `Audio Mic Record Demo `__ Properties ---------- +----------------------------------------------+--------------------------------------------------------+-------+ | :ref:`Format` | :ref:`format` | ``1`` | +----------------------------------------------+--------------------------------------------------------+-------+ Methods ------- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+ | :ref:`AudioStreamSample` | :ref:`get_recording` **(** **)** |const| | +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_recording_active` **(** **)** |const| | +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_recording_active` **(** :ref:`bool` record **)** | +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_AudioEffectRecord_property_format: - :ref:`Format` **format** +-----------+-------------------+ | *Default* | ``1`` | +-----------+-------------------+ | *Setter* | set_format(value) | +-----------+-------------------+ | *Getter* | get_format() | +-----------+-------------------+ Specifies the format in which the sample will be recorded. See :ref:`Format` for available formats. Method Descriptions ------------------- .. _class_AudioEffectRecord_method_get_recording: - :ref:`AudioStreamSample` **get_recording** **(** **)** |const| Returns the recorded sample. ---- .. _class_AudioEffectRecord_method_is_recording_active: - :ref:`bool` **is_recording_active** **(** **)** |const| Returns whether the recording is active or not. ---- .. _class_AudioEffectRecord_method_set_recording_active: - void **set_recording_active** **(** :ref:`bool` record **)** If ``true``, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`