:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/AudioEffectEQ.xml. .. _class_AudioEffectEQ: AudioEffectEQ ============= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` **Inherited By:** :ref:`AudioEffectEQ10`, :ref:`AudioEffectEQ21`, :ref:`AudioEffectEQ6` Base class for audio equalizers. Gives you control over frequencies. Use it to create a custom equalizer if :ref:`AudioEffectEQ6`, :ref:`AudioEffectEQ10` or :ref:`AudioEffectEQ21` don't fit your needs. .. rst-class:: classref-introduction-group Description ----------- AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged). .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Audio buses <../tutorials/audio/audio_buses>` .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_band_count` **(** **)** |const| | +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_band_gain_db` **(** :ref:`int` band_idx **)** |const| | +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_band_gain_db` **(** :ref:`int` band_idx, :ref:`float` volume_db **)** | +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AudioEffectEQ_method_get_band_count: .. rst-class:: classref-method :ref:`int` **get_band_count** **(** **)** |const| Returns the number of bands of the equalizer. .. rst-class:: classref-item-separator ---- .. _class_AudioEffectEQ_method_get_band_gain_db: .. rst-class:: classref-method :ref:`float` **get_band_gain_db** **(** :ref:`int` band_idx **)** |const| Returns the band's gain at the specified index, in dB. .. rst-class:: classref-item-separator ---- .. _class_AudioEffectEQ_method_set_band_gain_db: .. rst-class:: classref-method void **set_band_gain_db** **(** :ref:`int` band_idx, :ref:`float` volume_db **)** Sets band's gain at the specified index, in dB. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`