:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/CollisionShape3D.xml. .. _class_CollisionShape3D: CollisionShape3D ================ **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Node that represents collision shape data in 3D space. .. rst-class:: classref-introduction-group Description ----------- Editor facility for creating and editing collision shapes in 3D space. Set the :ref:`shape` property to configure the shape. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area3D` to give it a detection shape, or add it to a :ref:`PhysicsBody3D` to create a solid object. \ **Warning:** A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its :ref:`shape` resource instead. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>` - `3D Kinematic Character Demo `__ - `3D Platformer Demo `__ - `Third Person Shooter Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+-----------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-------------------------------+-----------------------------------------------------------+-----------+ | :ref:`Shape3D` | :ref:`shape` | | +-------------------------------+-----------------------------------------------------------+-----------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +------+------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`make_convex_from_siblings` **(** **)** | +------+------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`resource_changed` **(** :ref:`Resource` resource **)** | +------+------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CollisionShape3D_property_disabled: .. rst-class:: classref-property :ref:`bool` **disabled** = ``false`` .. rst-class:: classref-property-setget - void **set_disabled** **(** :ref:`bool` value **)** - :ref:`bool` **is_disabled** **(** **)** A disabled collision shape has no effect in the world. .. rst-class:: classref-item-separator ---- .. _class_CollisionShape3D_property_shape: .. rst-class:: classref-property :ref:`Shape3D` **shape** .. rst-class:: classref-property-setget - void **set_shape** **(** :ref:`Shape3D` value **)** - :ref:`Shape3D` **get_shape** **(** **)** The actual shape owned by this collision shape. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_CollisionShape3D_method_make_convex_from_siblings: .. rst-class:: classref-method void **make_convex_from_siblings** **(** **)** Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance3D` siblings geometry. .. rst-class:: classref-item-separator ---- .. _class_CollisionShape3D_method_resource_changed: .. rst-class:: classref-method void **resource_changed** **(** :ref:`Resource` resource **)** If this method exists within a script it will be called whenever the shape resource has been modified. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`