:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/ConvexPolygonShape3D.xml. .. _class_ConvexPolygonShape3D: ConvexPolygonShape3D ==================== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Convex polygon shape resource for 3D physics. .. rst-class:: classref-introduction-group Description ----------- 3D convex polygon shape resource to be added as a *direct* child of a :ref:`PhysicsBody3D` or :ref:`Area3D` using a :ref:`CollisionShape3D` node. The shape is a *solid* that includes all the points that it encloses, as opposed to :ref:`ConcavePolygonShape3D` which is hollow if it encloses anything. See also :ref:`CollisionPolygon3D`. The solid nature of the shape makes it well-suited for both detection and physics; in physics body interactions this allows depenetrating even those shapes which end up (e.g. due to high speed) fully inside the convex shape (similarly to primitive shapes, but unlike :ref:`ConcavePolygonShape3D` and :ref:`HeightMapShape3D`). The convexity restricts the possible geometric shape of a single **ConvexPolygonShape3D**: it cannot be concave. \ **Convex decomposition:** Concave objects' collisions can be represented accurately using *several* convex shapes. This allows dynamic physics bodies to have complex concave collisions (at a performance cost). It can be achieved by using several **ConvexPolygonShape3D** nodes or by using the :ref:`CollisionPolygon3D` node. To generate a collision polygon from a mesh, select the :ref:`MeshInstance3D` node, go to the **Mesh** menu that appears above the viewport and choose **Create Multiple Convex Collision Siblings**. Alternatively, :ref:`MeshInstance3D.create_multiple_convex_collisions` can be called in a script to perform this decomposition at run-time. \ **Performance:** **ConvexPolygonShape3D** is faster to check collisions against compared to :ref:`ConcavePolygonShape3D`, but it is slower than primitive collision shapes such as :ref:`SphereShape3D` or :ref:`BoxShape3D`. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes. .. rst-class:: classref-introduction-group Tutorials --------- - `3D Physics Tests Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+ | :ref:`PackedVector3Array` | :ref:`points` | ``PackedVector3Array()`` | +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ConvexPolygonShape3D_property_points: .. rst-class:: classref-property :ref:`PackedVector3Array` **points** = ``PackedVector3Array()`` .. rst-class:: classref-property-setget - void **set_points** **(** :ref:`PackedVector3Array` value **)** - :ref:`PackedVector3Array` **get_points** **(** **)** The list of 3D points forming the convex polygon shape. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`