:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/ImageTexture3D.xml. .. _class_ImageTexture3D: ImageTexture3D ============== **Inherits:** :ref:`Texture3D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Texture with 3 dimensions. .. rst-class:: classref-introduction-group Description ----------- **ImageTexture3D** is a 3-dimensional :ref:`ImageTexture` that has a width, height, and depth. See also :ref:`ImageTextureLayered`. 3D textures are typically used to store density maps for :ref:`FogMaterial`, color correction LUTs for :ref:`Environment`, vector fields for :ref:`GPUParticlesAttractorVectorField3D` and collision maps for :ref:`GPUParticlesCollisionSDF3D`. 3D textures can also be used in custom shaders. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`create` **(** :ref:`Format` format, :ref:`int` width, :ref:`int` height, :ref:`int` depth, :ref:`bool` use_mipmaps, :ref:`Image[]` data **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`update` **(** :ref:`Image[]` data **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_ImageTexture3D_method_create: .. rst-class:: classref-method :ref:`Error` **create** **(** :ref:`Format` format, :ref:`int` width, :ref:`int` height, :ref:`int` depth, :ref:`bool` use_mipmaps, :ref:`Image[]` data **)** Creates the **ImageTexture3D** with specified ``width``, ``height``, and ``depth``. See :ref:`Format` for ``format`` options. If ``use_mipmaps`` is ``true``, then generate mipmaps for the **ImageTexture3D**. .. rst-class:: classref-item-separator ---- .. _class_ImageTexture3D_method_update: .. rst-class:: classref-method void **update** **(** :ref:`Image[]` data **)** Replaces the texture's existing data with the layers specified in ``data``. The size of ``data`` must match the parameters that were used for :ref:`create`. In other words, the texture cannot be resized or have its format changed by calling :ref:`update`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`