:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/Joint3D.xml. .. _class_Joint3D: Joint3D ======= **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`ConeTwistJoint3D`, :ref:`Generic6DOFJoint3D`, :ref:`HingeJoint3D`, :ref:`PinJoint3D`, :ref:`SliderJoint3D` Base class for all 3D joints. .. rst-class:: classref-introduction-group Description ----------- Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also :ref:`Generic6DOFJoint3D`. .. rst-class:: classref-introduction-group Tutorials --------- - `3D Truck Town Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`bool` | :ref:`exclude_nodes_from_collision` | ``true`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`node_a` | ``NodePath("")`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`node_b` | ``NodePath("")`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`int` | :ref:`solver_priority` | ``1`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_Joint3D_property_exclude_nodes_from_collision: .. rst-class:: classref-property :ref:`bool` **exclude_nodes_from_collision** = ``true`` .. rst-class:: classref-property-setget - void **set_exclude_nodes_from_collision** **(** :ref:`bool` value **)** - :ref:`bool` **get_exclude_nodes_from_collision** **(** **)** If ``true``, the two bodies of the nodes are not able to collide with each other. .. rst-class:: classref-item-separator ---- .. _class_Joint3D_property_node_a: .. rst-class:: classref-property :ref:`NodePath` **node_a** = ``NodePath("")`` .. rst-class:: classref-property-setget - void **set_node_a** **(** :ref:`NodePath` value **)** - :ref:`NodePath` **get_node_a** **(** **)** The node attached to the first side (A) of the joint. .. rst-class:: classref-item-separator ---- .. _class_Joint3D_property_node_b: .. rst-class:: classref-property :ref:`NodePath` **node_b** = ``NodePath("")`` .. rst-class:: classref-property-setget - void **set_node_b** **(** :ref:`NodePath` value **)** - :ref:`NodePath` **get_node_b** **(** **)** The node attached to the second side (B) of the joint. .. rst-class:: classref-item-separator ---- .. _class_Joint3D_property_solver_priority: .. rst-class:: classref-property :ref:`int` **solver_priority** = ``1`` .. rst-class:: classref-property-setget - void **set_solver_priority** **(** :ref:`int` value **)** - :ref:`int` **get_solver_priority** **(** **)** The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`