:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/SegmentShape2D.xml. .. _class_SegmentShape2D: SegmentShape2D ============== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Segment shape resource for 2D physics. .. rst-class:: classref-introduction-group Description ----------- 2D segment shape to be added as a *direct* child of a :ref:`PhysicsBody2D` or :ref:`Area2D` using a :ref:`CollisionShape2D` node. Consists of two points, ``a`` and ``b``. \ **Performance:** Being a primitive collision shape, **SegmentShape2D** is fast to check collisions against (though not as fast as :ref:`CircleShape2D`). .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+-------------------------------------------+--------------------+ | :ref:`Vector2` | :ref:`a` | ``Vector2(0, 0)`` | +-------------------------------+-------------------------------------------+--------------------+ | :ref:`Vector2` | :ref:`b` | ``Vector2(0, 10)`` | +-------------------------------+-------------------------------------------+--------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_SegmentShape2D_property_a: .. rst-class:: classref-property :ref:`Vector2` **a** = ``Vector2(0, 0)`` .. rst-class:: classref-property-setget - void **set_a** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_a** **(** **)** The segment's first point position. .. rst-class:: classref-item-separator ---- .. _class_SegmentShape2D_property_b: .. rst-class:: classref-property :ref:`Vector2` **b** = ``Vector2(0, 10)`` .. rst-class:: classref-property-setget - void **set_b** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_b** **(** **)** The segment's second point position. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`