:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/ViewportTexture.xml. .. _class_ViewportTexture: ViewportTexture =============== **Inherits:** :ref:`Texture2D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Provides the content of a :ref:`Viewport` as a dynamic texture. .. rst-class:: classref-introduction-group Description ----------- Provides the content of a :ref:`Viewport` as a dynamic :ref:`Texture2D`. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene. To create a **ViewportTexture** in code, use the :ref:`Viewport.get_texture` method on the target viewport. \ **Note:** When local to scene, this texture uses :ref:`Resource.setup_local_to_scene` to set the proxy texture and flags in the local viewport. Local to scene **ViewportTexture**\ s will return incorrect data until the scene root is ready (see :ref:`Node.ready`). .. rst-class:: classref-introduction-group Tutorials --------- - `GUI in 3D Demo `__ - `3D in 2D Demo `__ - `2D in 3D Demo `__ - `3D Viewport Scaling Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+--------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`viewport_path` | ``NodePath("")`` | +---------------------------------+--------------------------------------------------------------------+------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ViewportTexture_property_viewport_path: .. rst-class:: classref-property :ref:`NodePath` **viewport_path** = ``NodePath("")`` .. rst-class:: classref-property-setget - void **set_viewport_path_in_scene** **(** :ref:`NodePath` value **)** - :ref:`NodePath` **get_viewport_path_in_scene** **(** **)** The path to the :ref:`Viewport` node to display. This is relative to the scene root, not to the node that uses the texture. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`