:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/VisualShaderNodeTransformCompose.xml. .. _class_VisualShaderNodeTransformCompose: VisualShaderNodeTransformCompose ================================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Composes a :ref:`Transform3D` from four :ref:`Vector3`\ s within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Creates a 4x4 transform matrix using four vectors of type ``vec3``. Each vector is one row in the matrix and the last column is a ``vec4(0, 0, 0, 1)``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`