:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/WorldBoundaryShape2D.xml. .. _class_WorldBoundaryShape2D: WorldBoundaryShape2D ==================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` World boundary (infinite plane) shape resource for 2D physics. .. rst-class:: classref-introduction-group Description ----------- 2D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody2D` or :ref:`Area2D` using a :ref:`CollisionShape2D` node. **WorldBoundaryShape2D** works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`normal` matters; anything "below" the plane will collide with it. If the **WorldBoundaryShape2D** is used in a :ref:`PhysicsBody2D`, it will cause colliding objects placed "below" it to teleport "above" the plane. \ **Performance:** Being a primitive collision shape, **WorldBoundaryShape2D** is fast to check collisions against. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+---------------------------------------------------------------+--------------------+ | :ref:`float` | :ref:`distance` | ``0.0`` | +-------------------------------+---------------------------------------------------------------+--------------------+ | :ref:`Vector2` | :ref:`normal` | ``Vector2(0, -1)`` | +-------------------------------+---------------------------------------------------------------+--------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_WorldBoundaryShape2D_property_distance: .. rst-class:: classref-property :ref:`float` **distance** = ``0.0`` .. rst-class:: classref-property-setget - void **set_distance** **(** :ref:`float` value **)** - :ref:`float` **get_distance** **(** **)** The line's distance from the origin. .. rst-class:: classref-item-separator ---- .. _class_WorldBoundaryShape2D_property_normal: .. rst-class:: classref-property :ref:`Vector2` **normal** = ``Vector2(0, -1)`` .. rst-class:: classref-property-setget - void **set_normal** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_normal** **(** **)** The line's normal. Defaults to ``Vector2.UP``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`