:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/WorldBoundaryShape3D.xml. .. _class_WorldBoundaryShape3D: WorldBoundaryShape3D ==================== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` World boundary (infinite plane) shape resource for 3D physics. .. rst-class:: classref-introduction-group Description ----------- 3D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody3D` or :ref:`Area3D` using a :ref:`CollisionShape3D` node. **WorldBoundaryShape3D** works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`Plane`'s normal matters; anything "below" the plane will collide with it. If the **WorldBoundaryShape3D** is used in a :ref:`PhysicsBody3D`, it will cause colliding objects placed "below" it to teleport "above" the plane. \ **Performance:** Being a primitive collision shape, **WorldBoundaryShape3D** is fast to check collisions against. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+---------------------------------------------------------+-----------------------+ | :ref:`Plane` | :ref:`plane` | ``Plane(0, 1, 0, 0)`` | +---------------------------+---------------------------------------------------------+-----------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_WorldBoundaryShape3D_property_plane: .. rst-class:: classref-property :ref:`Plane` **plane** = ``Plane(0, 1, 0, 0)`` .. rst-class:: classref-property-setget - void **set_plane** **(** :ref:`Plane` value **)** - :ref:`Plane` **get_plane** **(** **)** The :ref:`Plane` used by the **WorldBoundaryShape3D** for collision. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`