:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.1/modules/openxr/doc_classes/OpenXRHand.xml. .. _class_OpenXRHand: OpenXRHand ========== **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Node supporting finger tracking in OpenXR. .. rst-class:: classref-introduction-group Description ----------- This node enables OpenXR's hand tracking functionality. The node should be a child node of an :ref:`XROrigin3D` node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------+---------------------------------------------------------------+------------------+ | :ref:`Hands` | :ref:`hand` | ``0`` | +-------------------------------------------------+---------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`hand_skeleton` | ``NodePath("")`` | +-------------------------------------------------+---------------------------------------------------------------+------------------+ | :ref:`MotionRange` | :ref:`motion_range` | ``0`` | +-------------------------------------------------+---------------------------------------------------------------+------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_OpenXRHand_Hands: .. rst-class:: classref-enumeration enum **Hands**: .. _class_OpenXRHand_constant_HAND_LEFT: .. rst-class:: classref-enumeration-constant :ref:`Hands` **HAND_LEFT** = ``0`` Tracking the player's left hand. .. _class_OpenXRHand_constant_HAND_RIGHT: .. rst-class:: classref-enumeration-constant :ref:`Hands` **HAND_RIGHT** = ``1`` Tracking the player's right hand. .. _class_OpenXRHand_constant_HAND_MAX: .. rst-class:: classref-enumeration-constant :ref:`Hands` **HAND_MAX** = ``2`` Maximum supported hands. .. rst-class:: classref-item-separator ---- .. _enum_OpenXRHand_MotionRange: .. rst-class:: classref-enumeration enum **MotionRange**: .. _class_OpenXRHand_constant_MOTION_RANGE_UNOBSTRUCTED: .. rst-class:: classref-enumeration-constant :ref:`MotionRange` **MOTION_RANGE_UNOBSTRUCTED** = ``0`` When player grips, hand skeleton will form a full fist. .. _class_OpenXRHand_constant_MOTION_RANGE_CONFORM_TO_CONTROLLER: .. rst-class:: classref-enumeration-constant :ref:`MotionRange` **MOTION_RANGE_CONFORM_TO_CONTROLLER** = ``1`` When player grips, hand skeleton conforms to the controller the player is holding. .. _class_OpenXRHand_constant_MOTION_RANGE_MAX: .. rst-class:: classref-enumeration-constant :ref:`MotionRange` **MOTION_RANGE_MAX** = ``2`` Maximum supported motion ranges. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_OpenXRHand_property_hand: .. rst-class:: classref-property :ref:`Hands` **hand** = ``0`` .. rst-class:: classref-property-setget - void **set_hand** **(** :ref:`Hands` value **)** - :ref:`Hands` **get_hand** **(** **)** Specifies whether this node tracks the left or right hand of the player. .. rst-class:: classref-item-separator ---- .. _class_OpenXRHand_property_hand_skeleton: .. rst-class:: classref-property :ref:`NodePath` **hand_skeleton** = ``NodePath("")`` .. rst-class:: classref-property-setget - void **set_hand_skeleton** **(** :ref:`NodePath` value **)** - :ref:`NodePath` **get_hand_skeleton** **(** **)** Set a :ref:`Skeleton3D` node for which the pose positions will be updated. .. rst-class:: classref-item-separator ---- .. _class_OpenXRHand_property_motion_range: .. rst-class:: classref-property :ref:`MotionRange` **motion_range** = ``0`` .. rst-class:: classref-property-setget - void **set_motion_range** **(** :ref:`MotionRange` value **)** - :ref:`MotionRange` **get_motion_range** **(** **)** Set the motion range (if supported) limiting the hand motion. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`