:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AnimatedSprite2D.xml. .. _class_AnimatedSprite2D: AnimatedSprite2D ================ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Sprite node that contains multiple textures as frames to play for animation. .. rst-class:: classref-introduction-group Description ----------- **AnimatedSprite2D** is similar to the :ref:`Sprite2D` node, except it carries multiple textures as animation frames. Animations are created using a :ref:`SpriteFrames` resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The :ref:`SpriteFrames` resource can be configured in the editor via the SpriteFrames bottom panel. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`2D Sprite animation <../tutorials/2d/2d_sprite_animation>` - `2D Dodge The Creeps Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`StringName` | :ref:`animation` | ``&"default"`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`String` | :ref:`autoplay` | ``""`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`centered` | ``true`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`flip_h` | ``false`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`flip_v` | ``false`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`frame` | ``0`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`float` | :ref:`frame_progress` | ``0.0`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`offset` | ``Vector2(0, 0)`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`float` | :ref:`speed_scale` | ``1.0`` | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ | :ref:`SpriteFrames` | :ref:`sprite_frames` | | +-----------------------------------------+-----------------------------------------------------------------------+-------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_playing_speed` **(** **)** |const| | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_playing` **(** **)** |const| | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`pause` **(** **)** | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`StringName` name=&"", :ref:`float` custom_speed=1.0, :ref:`bool` from_end=false **)** | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`play_backwards` **(** :ref:`StringName` name=&"" **)** | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_frame_and_progress` **(** :ref:`int` frame, :ref:`float` progress **)** | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_AnimatedSprite2D_signal_animation_changed: .. rst-class:: classref-signal **animation_changed** **(** **)** Emitted when :ref:`animation` changes. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_signal_animation_finished: .. rst-class:: classref-signal **animation_finished** **(** **)** Emitted when the animation reaches the end, or the start if it is played in reverse. When the animation finishes, it pauses the playback. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_signal_animation_looped: .. rst-class:: classref-signal **animation_looped** **(** **)** Emitted when the animation loops. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_signal_frame_changed: .. rst-class:: classref-signal **frame_changed** **(** **)** Emitted when :ref:`frame` changes. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_signal_sprite_frames_changed: .. rst-class:: classref-signal **sprite_frames_changed** **(** **)** Emitted when :ref:`sprite_frames` changes. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_AnimatedSprite2D_property_animation: .. rst-class:: classref-property :ref:`StringName` **animation** = ``&"default"`` .. rst-class:: classref-property-setget - void **set_animation** **(** :ref:`StringName` value **)** - :ref:`StringName` **get_animation** **(** **)** The current animation from the :ref:`sprite_frames` resource. If this value is changed, the :ref:`frame` counter and the :ref:`frame_progress` are reset. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_autoplay: .. rst-class:: classref-property :ref:`String` **autoplay** = ``""`` .. rst-class:: classref-property-setget - void **set_autoplay** **(** :ref:`String` value **)** - :ref:`String` **get_autoplay** **(** **)** The key of the animation to play when the scene loads. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_centered: .. rst-class:: classref-property :ref:`bool` **centered** = ``true`` .. rst-class:: classref-property-setget - void **set_centered** **(** :ref:`bool` value **)** - :ref:`bool` **is_centered** **(** **)** If ``true``, texture will be centered. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_flip_h: .. rst-class:: classref-property :ref:`bool` **flip_h** = ``false`` .. rst-class:: classref-property-setget - void **set_flip_h** **(** :ref:`bool` value **)** - :ref:`bool` **is_flipped_h** **(** **)** If ``true``, texture is flipped horizontally. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_flip_v: .. rst-class:: classref-property :ref:`bool` **flip_v** = ``false`` .. rst-class:: classref-property-setget - void **set_flip_v** **(** :ref:`bool` value **)** - :ref:`bool` **is_flipped_v** **(** **)** If ``true``, texture is flipped vertically. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_frame: .. rst-class:: classref-property :ref:`int` **frame** = ``0`` .. rst-class:: classref-property-setget - void **set_frame** **(** :ref:`int` value **)** - :ref:`int` **get_frame** **(** **)** The displayed animation frame's index. Setting this property also resets :ref:`frame_progress`. If this is not desired, use :ref:`set_frame_and_progress`. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_frame_progress: .. rst-class:: classref-property :ref:`float` **frame_progress** = ``0.0`` .. rst-class:: classref-property-setget - void **set_frame_progress** **(** :ref:`float` value **)** - :ref:`float` **get_frame_progress** **(** **)** The progress value between ``0.0`` and ``1.0`` until the current frame transitions to the next frame. If the animation is playing backwards, the value transitions from ``1.0`` to ``0.0``. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_offset: .. rst-class:: classref-property :ref:`Vector2` **offset** = ``Vector2(0, 0)`` .. rst-class:: classref-property-setget - void **set_offset** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_offset** **(** **)** The texture's drawing offset. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_speed_scale: .. rst-class:: classref-property :ref:`float` **speed_scale** = ``1.0`` .. rst-class:: classref-property-setget - void **set_speed_scale** **(** :ref:`float` value **)** - :ref:`float` **get_speed_scale** **(** **)** The speed scaling ratio. For example, if this value is ``1``, then the animation plays at normal speed. If it's ``0.5``, then it plays at half speed. If it's ``2``, then it plays at double speed. If set to a negative value, the animation is played in reverse. If set to ``0``, the animation will not advance. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_property_sprite_frames: .. rst-class:: classref-property :ref:`SpriteFrames` **sprite_frames** .. rst-class:: classref-property-setget - void **set_sprite_frames** **(** :ref:`SpriteFrames` value **)** - :ref:`SpriteFrames` **get_sprite_frames** **(** **)** The :ref:`SpriteFrames` resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the :ref:`SpriteFrames` resource. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AnimatedSprite2D_method_get_playing_speed: .. rst-class:: classref-method :ref:`float` **get_playing_speed** **(** **)** |const| Returns the actual playing speed of current animation or ``0`` if not playing. This speed is the :ref:`speed_scale` property multiplied by ``custom_speed`` argument specified when calling the :ref:`play` method. Returns a negative value if the current animation is playing backwards. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_method_is_playing: .. rst-class:: classref-method :ref:`bool` **is_playing** **(** **)** |const| Returns ``true`` if an animation is currently playing (even if :ref:`speed_scale` and/or ``custom_speed`` are ``0``). .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_method_pause: .. rst-class:: classref-method void **pause** **(** **)** Pauses the currently playing animation. The :ref:`frame` and :ref:`frame_progress` will be kept and calling :ref:`play` or :ref:`play_backwards` without arguments will resume the animation from the current playback position. See also :ref:`stop`. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_method_play: .. rst-class:: classref-method void **play** **(** :ref:`StringName` name=&"", :ref:`float` custom_speed=1.0, :ref:`bool` from_end=false **)** Plays the animation with key ``name``. If ``custom_speed`` is negative and ``from_end`` is ``true``, the animation will play backwards (which is equivalent to calling :ref:`play_backwards`). If this method is called with that same animation ``name``, or with no ``name`` parameter, the assigned animation will resume playing if it was paused. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_method_play_backwards: .. rst-class:: classref-method void **play_backwards** **(** :ref:`StringName` name=&"" **)** Plays the animation with key ``name`` in reverse. This method is a shorthand for :ref:`play` with ``custom_speed = -1.0`` and ``from_end = true``, so see its description for more information. .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_method_set_frame_and_progress: .. rst-class:: classref-method void **set_frame_and_progress** **(** :ref:`int` frame, :ref:`float` progress **)** The setter of :ref:`frame` resets the :ref:`frame_progress` to ``0.0`` implicitly, but this method avoids that. This is useful when you want to carry over the current :ref:`frame_progress` to another :ref:`frame`. \ **Example:**\ .. tabs:: .. code-tab:: gdscript # Change the animation with keeping the frame index and progress. var current_frame = animated_sprite.get_frame() var current_progress = animated_sprite.get_frame_progress() animated_sprite.play("walk_another_skin") animated_sprite.set_frame_and_progress(current_frame, current_progress) .. rst-class:: classref-item-separator ---- .. _class_AnimatedSprite2D_method_stop: .. rst-class:: classref-method void **stop** **(** **)** Stops the currently playing animation. The animation position is reset to ``0`` and the ``custom_speed`` is reset to ``1.0``. See also :ref:`pause`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`