:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/HeightMapShape3D.xml. .. _class_HeightMapShape3D: HeightMapShape3D ================ **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A 3D height map shape used for physics collision. .. rst-class:: classref-introduction-group Description ----------- A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D`. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a **HeightMapShape3D** are created by assigning very low values to points in the desired area. \ **Performance:** **HeightMapShape3D** is faster to check collisions against than :ref:`ConcavePolygonShape3D`, but it is significantly slower than primitive shapes like :ref:`BoxShape3D`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+ | :ref:`PackedFloat32Array` | :ref:`map_data` | ``PackedFloat32Array(0, 0, 0, 0)`` | +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+ | :ref:`int` | :ref:`map_depth` | ``2`` | +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+ | :ref:`int` | :ref:`map_width` | ``2`` | +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_HeightMapShape3D_property_map_data: .. rst-class:: classref-property :ref:`PackedFloat32Array` **map_data** = ``PackedFloat32Array(0, 0, 0, 0)`` .. rst-class:: classref-property-setget - void **set_map_data** **(** :ref:`PackedFloat32Array` value **)** - :ref:`PackedFloat32Array` **get_map_data** **(** **)** Height map data, pool array must be of :ref:`map_width` \* :ref:`map_depth` size. .. rst-class:: classref-item-separator ---- .. _class_HeightMapShape3D_property_map_depth: .. rst-class:: classref-property :ref:`int` **map_depth** = ``2`` .. rst-class:: classref-property-setget - void **set_map_depth** **(** :ref:`int` value **)** - :ref:`int` **get_map_depth** **(** **)** Number of vertices in the depth of the height map. Changing this will resize the :ref:`map_data`. .. rst-class:: classref-item-separator ---- .. _class_HeightMapShape3D_property_map_width: .. rst-class:: classref-property :ref:`int` **map_width** = ``2`` .. rst-class:: classref-property-setget - void **set_map_width** **(** :ref:`int` value **)** - :ref:`int` **get_map_width** **(** **)** Number of vertices in the width of the height map. Changing this will resize the :ref:`map_data`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`