:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/PhysicsPointQueryParameters2D.xml. .. _class_PhysicsPointQueryParameters2D: PhysicsPointQueryParameters2D ============================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Provides parameters for :ref:`PhysicsDirectSpaceState2D.intersect_point`. .. rst-class:: classref-introduction-group Description ----------- By changing various properties of this object, such as the point position, you can configure the parameters for :ref:`PhysicsDirectSpaceState2D.intersect_point`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`canvas_instance_id` | ``0`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`collide_with_areas` | ``false`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`collision_mask` | ``4294967295`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`RID[]` | :ref:`exclude` | ``[]`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2(0, 0)`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_PhysicsPointQueryParameters2D_property_canvas_instance_id: .. rst-class:: classref-property :ref:`int` **canvas_instance_id** = ``0`` .. rst-class:: classref-property-setget - void **set_canvas_instance_id** **(** :ref:`int` value **)** - :ref:`int` **get_canvas_instance_id** **(** **)** If different from ``0``, restricts the query to a specific canvas layer specified by its instance ID. See :ref:`Object.get_instance_id`. If ``0``, restricts the query to the Viewport's default canvas layer. .. rst-class:: classref-item-separator ---- .. _class_PhysicsPointQueryParameters2D_property_collide_with_areas: .. rst-class:: classref-property :ref:`bool` **collide_with_areas** = ``false`` .. rst-class:: classref-property-setget - void **set_collide_with_areas** **(** :ref:`bool` value **)** - :ref:`bool` **is_collide_with_areas_enabled** **(** **)** If ``true``, the query will take :ref:`Area2D`\ s into account. .. rst-class:: classref-item-separator ---- .. _class_PhysicsPointQueryParameters2D_property_collide_with_bodies: .. rst-class:: classref-property :ref:`bool` **collide_with_bodies** = ``true`` .. rst-class:: classref-property-setget - void **set_collide_with_bodies** **(** :ref:`bool` value **)** - :ref:`bool` **is_collide_with_bodies_enabled** **(** **)** If ``true``, the query will take :ref:`PhysicsBody2D`\ s into account. .. rst-class:: classref-item-separator ---- .. _class_PhysicsPointQueryParameters2D_property_collision_mask: .. rst-class:: classref-property :ref:`int` **collision_mask** = ``4294967295`` .. rst-class:: classref-property-setget - void **set_collision_mask** **(** :ref:`int` value **)** - :ref:`int` **get_collision_mask** **(** **)** The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information. .. rst-class:: classref-item-separator ---- .. _class_PhysicsPointQueryParameters2D_property_exclude: .. rst-class:: classref-property :ref:`RID[]` **exclude** = ``[]`` .. rst-class:: classref-property-setget - void **set_exclude** **(** :ref:`RID[]` value **)** - :ref:`RID[]` **get_exclude** **(** **)** The list of object :ref:`RID`\ s that will be excluded from collisions. Use :ref:`CollisionObject2D.get_rid` to get the :ref:`RID` associated with a :ref:`CollisionObject2D`-derived node. .. rst-class:: classref-item-separator ---- .. _class_PhysicsPointQueryParameters2D_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2(0, 0)`` .. rst-class:: classref-property-setget - void **set_position** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_position** **(** **)** The position being queried for, in global coordinates. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`