:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/PinJoint2D.xml. .. _class_PinJoint2D: PinJoint2D ========== **Inherits:** :ref:`Joint2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. .. rst-class:: classref-introduction-group Description ----------- A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a :ref:`RigidBody2D` can be attached to a :ref:`StaticBody2D` to create a pendulum or a seesaw. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+-------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`angular_limit_enabled` | ``false`` | +---------------------------+-------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`angular_limit_lower` | ``0.0`` | +---------------------------+-------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`angular_limit_upper` | ``0.0`` | +---------------------------+-------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`motor_enabled` | ``false`` | +---------------------------+-------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`motor_target_velocity` | ``0.0`` | +---------------------------+-------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`softness` | ``0.0`` | +---------------------------+-------------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_PinJoint2D_property_angular_limit_enabled: .. rst-class:: classref-property :ref:`bool` **angular_limit_enabled** = ``false`` .. rst-class:: classref-property-setget - void **set_angular_limit_enabled** **(** :ref:`bool` value **)** - :ref:`bool` **is_angular_limit_enabled** **(** **)** If ``true``, the pin maximum and minimum rotation, defined by :ref:`angular_limit_lower` and :ref:`angular_limit_upper` are applied. .. rst-class:: classref-item-separator ---- .. _class_PinJoint2D_property_angular_limit_lower: .. rst-class:: classref-property :ref:`float` **angular_limit_lower** = ``0.0`` .. rst-class:: classref-property-setget - void **set_angular_limit_lower** **(** :ref:`float` value **)** - :ref:`float` **get_angular_limit_lower** **(** **)** The minimum rotation. Only active if :ref:`angular_limit_enabled` is ``true``. .. rst-class:: classref-item-separator ---- .. _class_PinJoint2D_property_angular_limit_upper: .. rst-class:: classref-property :ref:`float` **angular_limit_upper** = ``0.0`` .. rst-class:: classref-property-setget - void **set_angular_limit_upper** **(** :ref:`float` value **)** - :ref:`float` **get_angular_limit_upper** **(** **)** The maximum rotation. Only active if :ref:`angular_limit_enabled` is ``true``. .. rst-class:: classref-item-separator ---- .. _class_PinJoint2D_property_motor_enabled: .. rst-class:: classref-property :ref:`bool` **motor_enabled** = ``false`` .. rst-class:: classref-property-setget - void **set_motor_enabled** **(** :ref:`bool` value **)** - :ref:`bool` **is_motor_enabled** **(** **)** When activated, a motor turns the pin. .. rst-class:: classref-item-separator ---- .. _class_PinJoint2D_property_motor_target_velocity: .. rst-class:: classref-property :ref:`float` **motor_target_velocity** = ``0.0`` .. rst-class:: classref-property-setget - void **set_motor_target_velocity** **(** :ref:`float` value **)** - :ref:`float` **get_motor_target_velocity** **(** **)** Target speed for the motor. In radians per second. .. rst-class:: classref-item-separator ---- .. _class_PinJoint2D_property_softness: .. rst-class:: classref-property :ref:`float` **softness** = ``0.0`` .. rst-class:: classref-property-setget - void **set_softness** **(** :ref:`float` value **)** - :ref:`float` **get_softness** **(** **)** The higher this value, the more the bond to the pinned partner can flex. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`