:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/RDFramebufferPass.xml. .. _class_RDFramebufferPass: RDFramebufferPass ================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Framebuffer pass attachment description (used by :ref:`RenderingDevice`). .. rst-class:: classref-introduction-group Description ----------- This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments. Multipass framebuffers can optimize some configurations in mobile. On desktop, they provide little to no advantage. This object is used by :ref:`RenderingDevice`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`color_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`int` | :ref:`depth_attachment` | ``-1`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`input_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`preserve_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`resolve_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Constants --------- .. _class_RDFramebufferPass_constant_ATTACHMENT_UNUSED: .. rst-class:: classref-constant **ATTACHMENT_UNUSED** = ``-1`` Attachment is unused. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_RDFramebufferPass_property_color_attachments: .. rst-class:: classref-property :ref:`PackedInt32Array` **color_attachments** = ``PackedInt32Array()`` .. rst-class:: classref-property-setget - void **set_color_attachments** **(** :ref:`PackedInt32Array` value **)** - :ref:`PackedInt32Array` **get_color_attachments** **(** **)** Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip. .. rst-class:: classref-item-separator ---- .. _class_RDFramebufferPass_property_depth_attachment: .. rst-class:: classref-property :ref:`int` **depth_attachment** = ``-1`` .. rst-class:: classref-property-setget - void **set_depth_attachment** **(** :ref:`int` value **)** - :ref:`int` **get_depth_attachment** **(** **)** Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass. .. rst-class:: classref-item-separator ---- .. _class_RDFramebufferPass_property_input_attachments: .. rst-class:: classref-property :ref:`PackedInt32Array` **input_attachments** = ``PackedInt32Array()`` .. rst-class:: classref-property-setget - void **set_input_attachments** **(** :ref:`PackedInt32Array` value **)** - :ref:`PackedInt32Array` **get_input_attachments** **(** **)** Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the :ref:`RDUniform` for the uniform set. .. rst-class:: classref-item-separator ---- .. _class_RDFramebufferPass_property_preserve_attachments: .. rst-class:: classref-property :ref:`PackedInt32Array` **preserve_attachments** = ``PackedInt32Array()`` .. rst-class:: classref-property-setget - void **set_preserve_attachments** **(** :ref:`PackedInt32Array` value **)** - :ref:`PackedInt32Array` **get_preserve_attachments** **(** **)** Attachments to preserve in this pass (otherwise they are erased). .. rst-class:: classref-item-separator ---- .. _class_RDFramebufferPass_property_resolve_attachments: .. rst-class:: classref-property :ref:`PackedInt32Array` **resolve_attachments** = ``PackedInt32Array()`` .. rst-class:: classref-property-setget - void **set_resolve_attachments** **(** :ref:`PackedInt32Array` value **)** - :ref:`PackedInt32Array` **get_resolve_attachments** **(** **)** If the color attachments are multisampled, non-multisampled resolve attachments can be provided. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`