:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/EditorScript.xml. .. _class_EditorScript: EditorScript ============ **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Base script that can be used to add extension functions to the editor. .. rst-class:: classref-introduction-group Description ----------- Scripts extending this class and implementing its :ref:`_run` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin`\ s instead. \ **Note:** Extending scripts need to have ``tool`` mode enabled. \ **Example script:**\ .. tabs:: .. code-tab:: gdscript @tool extends EditorScript func _run(): print("Hello from the Godot Editor!") .. code-tab:: csharp using Godot; [Tool] public partial class HelloEditor : EditorScript { public override void _Run() { GD.Print("Hello from the Godot Editor!"); } } \ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock. \ **Note:** EditorScript is :ref:`RefCounted`, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+ | |void| | :ref:`_run`\ (\ ) |virtual| | +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_root_node`\ (\ node\: :ref:`Node`\ ) | +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`EditorInterface` | :ref:`get_editor_interface`\ (\ ) |const| | +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`get_scene`\ (\ ) |const| | +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_EditorScript_private_method__run: .. rst-class:: classref-method |void| **_run**\ (\ ) |virtual| :ref:`🔗` This method is executed by the Editor when **File > Run** is used. .. rst-class:: classref-item-separator ---- .. _class_EditorScript_method_add_root_node: .. rst-class:: classref-method |void| **add_root_node**\ (\ node\: :ref:`Node`\ ) :ref:`🔗` Makes ``node`` root of the currently opened scene. Only works if the scene is empty. If the ``node`` is a scene instance, an inheriting scene will be created. .. rst-class:: classref-item-separator ---- .. _class_EditorScript_method_get_editor_interface: .. rst-class:: classref-method :ref:`EditorInterface` **get_editor_interface**\ (\ ) |const| :ref:`🔗` **Deprecated:** :ref:`EditorInterface` is a global singleton and can be accessed directly by its name. Returns the :ref:`EditorInterface` singleton instance. .. rst-class:: classref-item-separator ---- .. _class_EditorScript_method_get_scene: .. rst-class:: classref-method :ref:`Node` **get_scene**\ (\ ) |const| :ref:`🔗` Returns the edited (current) scene's root :ref:`Node`. Equivalent of :ref:`EditorInterface.get_edited_scene_root`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`