:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeAnimation: AnimationNodeAnimation ====================== **Inherits:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Input animation to use in an :ref:`AnimationNodeBlendTree`. Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. Only features one output set using the :ref:`animation` property. Use it as an input for :ref:`AnimationNode` that blend animations together. Tutorials --------- - :doc:`AnimationTree <../tutorials/animation/animation_tree>` - `3D Platformer Demo `__ - `Third Person Shooter Demo `__ Properties ---------- +-------------------------------------------------------+-------------------------------------------------------------------+---------+ | :ref:`StringName` | :ref:`animation` | ``&""`` | +-------------------------------------------------------+-------------------------------------------------------------------+---------+ | :ref:`PlayMode` | :ref:`play_mode` | ``0`` | +-------------------------------------------------------+-------------------------------------------------------------------+---------+ Enumerations ------------ .. _enum_AnimationNodeAnimation_PlayMode: .. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD: .. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD: enum **PlayMode**: - **PLAY_MODE_FORWARD** = **0** - **PLAY_MODE_BACKWARD** = **1** Property Descriptions --------------------- .. _class_AnimationNodeAnimation_property_animation: - :ref:`StringName` **animation** +-----------+----------------------+ | *Default* | ``&""`` | +-----------+----------------------+ | *Setter* | set_animation(value) | +-----------+----------------------+ | *Getter* | get_animation() | +-----------+----------------------+ Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player`. ---- .. _class_AnimationNodeAnimation_property_play_mode: - :ref:`PlayMode` **play_mode** +-----------+----------------------+ | *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_play_mode(value) | +-----------+----------------------+ | *Getter* | get_play_mode() | +-----------+----------------------+ Determines the playback direction of the animation. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`