:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachinePlayback.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeStateMachinePlayback: AnimationNodeStateMachinePlayback ================================= **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Playback control for :ref:`AnimationNodeStateMachine`. Description ----------- Allows control of :ref:`AnimationTree` state machines created with :ref:`AnimationNodeStateMachine`. Retrieve with ``$AnimationTree.get("parameters/playback")``. \ **Example:**\ .. tabs:: .. code-tab:: gdscript var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") .. code-tab:: csharp var stateMachine = GetNode("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback; stateMachine.Travel("some_state"); Tutorials --------- - :doc:`AnimationTree <../tutorials/animation/animation_tree>` Properties ---------- +-------------------------+-------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | resource_local_to_scene | ``true`` (overrides :ref:`Resource`) | +-------------------------+-------------------------+---------------------------------------------------------------------------------------+ Methods ------- +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_current_length` **(** **)** |const| | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | :ref:`StringName` | :ref:`get_current_node` **(** **)** |const| | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_current_play_position` **(** **)** |const| | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PackedStringArray` | :ref:`get_travel_path` **(** **)** |const| | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_playing` **(** **)** |const| | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`start` **(** :ref:`StringName` node **)** | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`travel` **(** :ref:`StringName` to_node **)** | +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_AnimationNodeStateMachinePlayback_method_get_current_length: - :ref:`float` **get_current_length** **(** **)** |const| ---- .. _class_AnimationNodeStateMachinePlayback_method_get_current_node: - :ref:`StringName` **get_current_node** **(** **)** |const| Returns the currently playing animation state. ---- .. _class_AnimationNodeStateMachinePlayback_method_get_current_play_position: - :ref:`float` **get_current_play_position** **(** **)** |const| Returns the playback position within the current animation state. ---- .. _class_AnimationNodeStateMachinePlayback_method_get_travel_path: - :ref:`PackedStringArray` **get_travel_path** **(** **)** |const| Returns the current travel path as computed internally by the A\* algorithm. ---- .. _class_AnimationNodeStateMachinePlayback_method_is_playing: - :ref:`bool` **is_playing** **(** **)** |const| Returns ``true`` if an animation is playing. ---- .. _class_AnimationNodeStateMachinePlayback_method_start: - void **start** **(** :ref:`StringName` node **)** Starts playing the given animation. ---- .. _class_AnimationNodeStateMachinePlayback_method_stop: - void **stop** **(** **)** Stops the currently playing animation. ---- .. _class_AnimationNodeStateMachinePlayback_method_travel: - void **travel** **(** :ref:`StringName` to_node **)** Transitions from the current state to another one, following the shortest path. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`