:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AtlasTexture: AtlasTexture ============ **Inherits:** :ref:`Texture2D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Crops out one part of a texture, such as a texture from a texture atlas. Description ----------- :ref:`Texture2D` resource that crops out one part of the :ref:`atlas` texture, defined by :ref:`region`. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a :ref:`Texture2D` for the :ref:`atlas`, a :ref:`region` that defines the area of :ref:`atlas` to use, and a :ref:`margin` that defines the border width. \ ``AtlasTexture`` cannot be used in an :ref:`AnimatedTexture`, cannot be tiled in nodes such as :ref:`TextureRect`, and does not work properly if used inside of other ``AtlasTexture`` resources. Multiple ``AtlasTexture`` resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files. Properties ---------- +-----------------------------------+-------------------------------------------------------------+-----------------------+ | :ref:`Texture2D` | :ref:`atlas` | | +-----------------------------------+-------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`filter_clip` | ``false`` | +-----------------------------------+-------------------------------------------------------------+-----------------------+ | :ref:`Rect2` | :ref:`margin` | ``Rect2(0, 0, 0, 0)`` | +-----------------------------------+-------------------------------------------------------------+-----------------------+ | :ref:`Rect2` | :ref:`region` | ``Rect2(0, 0, 0, 0)`` | +-----------------------------------+-------------------------------------------------------------+-----------------------+ Property Descriptions --------------------- .. _class_AtlasTexture_property_atlas: - :ref:`Texture2D` **atlas** +----------+------------------+ | *Setter* | set_atlas(value) | +----------+------------------+ | *Getter* | get_atlas() | +----------+------------------+ The texture that contains the atlas. Can be any :ref:`Texture2D` subtype. ---- .. _class_AtlasTexture_property_filter_clip: - :ref:`bool` **filter_clip** +-----------+------------------------+ | *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_filter_clip(value) | +-----------+------------------------+ | *Getter* | has_filter_clip() | +-----------+------------------------+ If ``true``, clips the area outside of the region to avoid bleeding of the surrounding texture pixels. ---- .. _class_AtlasTexture_property_margin: - :ref:`Rect2` **margin** +-----------+-----------------------+ | *Default* | ``Rect2(0, 0, 0, 0)`` | +-----------+-----------------------+ | *Setter* | set_margin(value) | +-----------+-----------------------+ | *Getter* | get_margin() | +-----------+-----------------------+ The margin around the region. The :ref:`Rect2`'s :ref:`Rect2.size` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. ---- .. _class_AtlasTexture_property_region: - :ref:`Rect2` **region** +-----------+-----------------------+ | *Default* | ``Rect2(0, 0, 0, 0)`` | +-----------+-----------------------+ | *Setter* | set_region(value) | +-----------+-----------------------+ | *Getter* | get_region() | +-----------+-----------------------+ The AtlasTexture's used region. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`