:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectSpectrumAnalyzer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectSpectrumAnalyzer: AudioEffectSpectrumAnalyzer =========================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Audio effect that can be used for real-time audio visualizations. Description ----------- This audio effect does not affect sound output, but can be used for real-time audio visualizations. See also :ref:`AudioStreamGenerator` for procedurally generating sounds. Tutorials --------- - `Audio Spectrum Demo `__ - `Godot 3.2 will get new audio features `__ Properties ---------- +----------------------------------------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`buffer_length` | ``2.0`` | +----------------------------------------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`FFTSize` | :ref:`fft_size` | ``2`` | +----------------------------------------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`tap_back_pos` | ``0.01`` | +----------------------------------------------------------+--------------------------------------------------------------------------------+----------+ Enumerations ------------ .. _enum_AudioEffectSpectrumAnalyzer_FFTSize: .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_256: .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_512: .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_1024: .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_2048: .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_4096: .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_MAX: enum **FFTSize**: - **FFT_SIZE_256** = **0** --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time. - **FFT_SIZE_512** = **1** --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time. - **FFT_SIZE_1024** = **2** --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time. - **FFT_SIZE_2048** = **3** --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time. - **FFT_SIZE_4096** = **4** --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time. - **FFT_SIZE_MAX** = **5** --- Represents the size of the :ref:`FFTSize` enum. Property Descriptions --------------------- .. _class_AudioEffectSpectrumAnalyzer_property_buffer_length: - :ref:`float` **buffer_length** +-----------+--------------------------+ | *Default* | ``2.0`` | +-----------+--------------------------+ | *Setter* | set_buffer_length(value) | +-----------+--------------------------+ | *Getter* | get_buffer_length() | +-----------+--------------------------+ The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory. ---- .. _class_AudioEffectSpectrumAnalyzer_property_fft_size: - :ref:`FFTSize` **fft_size** +-----------+---------------------+ | *Default* | ``2`` | +-----------+---------------------+ | *Setter* | set_fft_size(value) | +-----------+---------------------+ | *Getter* | get_fft_size() | +-----------+---------------------+ The size of the `Fast Fourier transform `__ buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes. ---- .. _class_AudioEffectSpectrumAnalyzer_property_tap_back_pos: - :ref:`float` **tap_back_pos** +-----------+-------------------------+ | *Default* | ``0.01`` | +-----------+-------------------------+ | *Setter* | set_tap_back_pos(value) | +-----------+-------------------------+ | *Getter* | get_tap_back_pos() | +-----------+-------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`