:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioListener2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioListener2D: AudioListener2D =============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Overrides the location sounds are heard from. Description ----------- Once added to the scene tree and enabled using :ref:`make_current`, this node will override the location sounds are heard from. Only one ``AudioListener2D`` can be current. Using :ref:`make_current` will disable the previous ``AudioListener2D``. If there is no active ``AudioListener2D`` in the current :ref:`Viewport`, center of the screen will be used as a hearing point for the audio. ``AudioListener2D`` needs to be inside :ref:`SceneTree` to function. Methods ------- +-------------------------+--------------------------------------------------------------------------------+ | void | :ref:`clear_current` **(** **)** | +-------------------------+--------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_current` **(** **)** |const| | +-------------------------+--------------------------------------------------------------------------------+ | void | :ref:`make_current` **(** **)** | +-------------------------+--------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_AudioListener2D_method_clear_current: - void **clear_current** **(** **)** Disables the ``AudioListener2D``. If it's not set as current, this method will have no effect. ---- .. _class_AudioListener2D_method_is_current: - :ref:`bool` **is_current** **(** **)** |const| Returns ``true`` if this ``AudioListener2D`` is currently active. ---- .. _class_AudioListener2D_method_make_current: - void **make_current** **(** **)** Makes the ``AudioListener2D`` active, setting it as the hearing point for the sounds. If there is already another active ``AudioListener2D``, it will be disabled. This method will have no effect if the ``AudioListener2D`` is not added to :ref:`SceneTree`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`