:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioListener3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioListener3D: AudioListener3D =============== **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Overrides the location sounds are heard from. Description ----------- Once added to the scene tree and enabled using :ref:`make_current`, this node will override the location sounds are heard from. This can be used to listen from a location different from the :ref:`Camera3D`. Methods ------- +---------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`clear_current` **(** **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`Transform3D` | :ref:`get_listener_transform` **(** **)** |const| | +---------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_current` **(** **)** |const| | +---------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`make_current` **(** **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_AudioListener3D_method_clear_current: - void **clear_current** **(** **)** Disables the listener to use the current camera's listener instead. ---- .. _class_AudioListener3D_method_get_listener_transform: - :ref:`Transform3D` **get_listener_transform** **(** **)** |const| Returns the listener's global orthonormalized :ref:`Transform3D`. ---- .. _class_AudioListener3D_method_is_current: - :ref:`bool` **is_current** **(** **)** |const| Returns ``true`` if the listener was made current using :ref:`make_current`, ``false`` otherwise. \ **Note:** There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used. ---- .. _class_AudioListener3D_method_make_current: - void **make_current** **(** **)** Enables the listener. This will override the current camera's listener. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`