:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioStreamPlayer: AudioStreamPlayer ================= **Inherits:** :ref:`Node` **<** :ref:`Object` Plays back audio non-positionally. Description ----------- Plays an audio stream non-positionally. To play audio positionally, use :ref:`AudioStreamPlayer2D` or :ref:`AudioStreamPlayer3D` instead of ``AudioStreamPlayer``. Tutorials --------- - :doc:`Audio streams <../tutorials/audio/audio_streams>` - `2D Dodge The Creeps Demo `__ - `Audio Device Changer Demo `__ - `Audio Generator Demo `__ - `Audio Mic Record Demo `__ - `Audio Spectrum Demo `__ Properties ---------- +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`bool` | :ref:`autoplay` | ``false`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`StringName` | :ref:`bus` | ``&"Master"`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`int` | :ref:`max_polyphony` | ``1`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`MixTarget` | :ref:`mix_target` | ``0`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`float` | :ref:`pitch_scale` | ``1.0`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`bool` | :ref:`playing` | ``false`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`AudioStream` | :ref:`stream` | | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`bool` | :ref:`stream_paused` | ``false`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ | :ref:`float` | :ref:`volume_db` | ``0.0`` | +----------------------------------------------------+----------------------------------------------------------------------+---------------+ Methods ------- +-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_playback_position` **(** **)** | +-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+ | :ref:`AudioStreamPlayback` | :ref:`get_stream_playback` **(** **)** | +-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`float` from_position=0.0 **)** | +-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+ | void | :ref:`seek` **(** :ref:`float` to_position **)** | +-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_AudioStreamPlayer_signal_finished: - **finished** **(** **)** Emitted when the audio stops playing. Enumerations ------------ .. _enum_AudioStreamPlayer_MixTarget: .. _class_AudioStreamPlayer_constant_MIX_TARGET_STEREO: .. _class_AudioStreamPlayer_constant_MIX_TARGET_SURROUND: .. _class_AudioStreamPlayer_constant_MIX_TARGET_CENTER: enum **MixTarget**: - **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel. - **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels. - **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center. Property Descriptions --------------------- .. _class_AudioStreamPlayer_property_autoplay: - :ref:`bool` **autoplay** +-----------+-----------------------+ | *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_autoplay(value) | +-----------+-----------------------+ | *Getter* | is_autoplay_enabled() | +-----------+-----------------------+ If ``true``, audio plays when added to scene tree. ---- .. _class_AudioStreamPlayer_property_bus: - :ref:`StringName` **bus** +-----------+----------------+ | *Default* | ``&"Master"`` | +-----------+----------------+ | *Setter* | set_bus(value) | +-----------+----------------+ | *Getter* | get_bus() | +-----------+----------------+ Bus on which this audio is playing. ---- .. _class_AudioStreamPlayer_property_max_polyphony: - :ref:`int` **max_polyphony** +-----------+--------------------------+ | *Default* | ``1`` | +-----------+--------------------------+ | *Setter* | set_max_polyphony(value) | +-----------+--------------------------+ | *Getter* | get_max_polyphony() | +-----------+--------------------------+ The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. ---- .. _class_AudioStreamPlayer_property_mix_target: - :ref:`MixTarget` **mix_target** +-----------+-----------------------+ | *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_mix_target(value) | +-----------+-----------------------+ | *Getter* | get_mix_target() | +-----------+-----------------------+ If the audio configuration has more than two speakers, this sets the target channels. See :ref:`MixTarget` constants. ---- .. _class_AudioStreamPlayer_property_pitch_scale: - :ref:`float` **pitch_scale** +-----------+------------------------+ | *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pitch_scale(value) | +-----------+------------------------+ | *Getter* | get_pitch_scale() | +-----------+------------------------+ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. ---- .. _class_AudioStreamPlayer_property_playing: - :ref:`bool` **playing** +-----------+--------------+ | *Default* | ``false`` | +-----------+--------------+ | *Getter* | is_playing() | +-----------+--------------+ If ``true``, audio is playing. ---- .. _class_AudioStreamPlayer_property_stream: - :ref:`AudioStream` **stream** +----------+-------------------+ | *Setter* | set_stream(value) | +----------+-------------------+ | *Getter* | get_stream() | +----------+-------------------+ The :ref:`AudioStream` object to be played. ---- .. _class_AudioStreamPlayer_property_stream_paused: - :ref:`bool` **stream_paused** +-----------+--------------------------+ | *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_stream_paused(value) | +-----------+--------------------------+ | *Getter* | get_stream_paused() | +-----------+--------------------------+ If ``true``, the playback is paused. You can resume it by setting ``stream_paused`` to ``false``. ---- .. _class_AudioStreamPlayer_property_volume_db: - :ref:`float` **volume_db** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_volume_db(value) | +-----------+----------------------+ | *Getter* | get_volume_db() | +-----------+----------------------+ Volume of sound, in dB. Method Descriptions ------------------- .. _class_AudioStreamPlayer_method_get_playback_position: - :ref:`float` **get_playback_position** **(** **)** Returns the position in the :ref:`AudioStream` in seconds. ---- .. _class_AudioStreamPlayer_method_get_stream_playback: - :ref:`AudioStreamPlayback` **get_stream_playback** **(** **)** Returns the :ref:`AudioStreamPlayback` object associated with this ``AudioStreamPlayer``. ---- .. _class_AudioStreamPlayer_method_play: - void **play** **(** :ref:`float` from_position=0.0 **)** Plays the audio from the given ``from_position``, in seconds. ---- .. _class_AudioStreamPlayer_method_seek: - void **seek** **(** :ref:`float` to_position **)** Sets the position from which audio will be played, in seconds. ---- .. _class_AudioStreamPlayer_method_stop: - void **stop** **(** **)** Stops the audio. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`