:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the BoxShape3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_BoxShape3D: BoxShape3D ========== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Box shape resource. Description ----------- 3D box shape that can be a child of a :ref:`PhysicsBody3D` or :ref:`Area3D`. Tutorials --------- - `3D Physics Tests Demo `__ - `3D Kinematic Character Demo `__ - `3D Platformer Demo `__ Properties ---------- +-------------------------------+---------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`size` | ``Vector3(1, 1, 1)`` | +-------------------------------+---------------------------------------------+----------------------+ Property Descriptions --------------------- .. _class_BoxShape3D_property_size: - :ref:`Vector3` **size** +-----------+----------------------+ | *Default* | ``Vector3(1, 1, 1)`` | +-----------+----------------------+ | *Setter* | set_size(value) | +-----------+----------------------+ | *Getter* | get_size() | +-----------+----------------------+ The box's width, height and depth. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`