:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CameraTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CameraTexture: CameraTexture ============= **Inherits:** :ref:`Texture2D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Texture provided by a :ref:`CameraFeed`. Description ----------- This texture gives access to the camera texture provided by a :ref:`CameraFeed`. \ **Note:** Many cameras supply YCbCr images which need to be converted in a shader. Properties ---------- +-----------------------------------------------+------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`camera_feed_id` | ``0`` | +-----------------------------------------------+------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`camera_is_active` | ``false`` | +-----------------------------------------------+------------------------------------------------------------------------+-----------+ | :ref:`FeedImage` | :ref:`which_feed` | ``0`` | +-----------------------------------------------+------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_CameraTexture_property_camera_feed_id: - :ref:`int` **camera_feed_id** +-----------+---------------------------+ | *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_camera_feed_id(value) | +-----------+---------------------------+ | *Getter* | get_camera_feed_id() | +-----------+---------------------------+ The ID of the :ref:`CameraFeed` for which we want to display the image. ---- .. _class_CameraTexture_property_camera_is_active: - :ref:`bool` **camera_is_active** +-----------+--------------------------+ | *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_camera_active(value) | +-----------+--------------------------+ | *Getter* | get_camera_active() | +-----------+--------------------------+ Convenience property that gives access to the active property of the :ref:`CameraFeed`. ---- .. _class_CameraTexture_property_which_feed: - :ref:`FeedImage` **which_feed** +-----------+-----------------------+ | *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_which_feed(value) | +-----------+-----------------------+ | *Getter* | get_which_feed() | +-----------+-----------------------+ Which image within the :ref:`CameraFeed` we want access to, important if the camera image is split in a Y and CbCr component. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`