:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CanvasModulate.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CanvasModulate: CanvasModulate ============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Tint the entire canvas. Description ----------- ``CanvasModulate`` tints the canvas elements using its assigned :ref:`color`. Properties ---------- +---------------------------+---------------------------------------------------+-----------------------+ | :ref:`Color` | :ref:`color` | ``Color(1, 1, 1, 1)`` | +---------------------------+---------------------------------------------------+-----------------------+ Property Descriptions --------------------- .. _class_CanvasModulate_property_color: - :ref:`Color` **color** +-----------+-----------------------+ | *Default* | ``Color(1, 1, 1, 1)`` | +-----------+-----------------------+ | *Setter* | set_color(value) | +-----------+-----------------------+ | *Getter* | get_color() | +-----------+-----------------------+ The tint color to apply. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`