:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ConcavePolygonShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ConcavePolygonShape2D: ConcavePolygonShape2D ===================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Concave polygon 2D shape resource for physics. Description ----------- Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidDynamicBody2D` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a :ref:`ConvexPolygonShape2D` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. Properties ---------- +-----------------------------------------------------+----------------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`segments` | ``PackedVector2Array()`` | +-----------------------------------------------------+----------------------------------------------------------------+--------------------------+ Property Descriptions --------------------- .. _class_ConcavePolygonShape2D_property_segments: - :ref:`PackedVector2Array` **segments** +-----------+--------------------------+ | *Default* | ``PackedVector2Array()`` | +-----------+--------------------------+ | *Setter* | set_segments(value) | +-----------+--------------------------+ | *Getter* | get_segments() | +-----------+--------------------------+ The array of points that make up the ``ConcavePolygonShape2D``'s line segments. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`