:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CSGCylinder3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CSGCylinder3D: CSGCylinder3D ============= **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Cylinder shape. Description ----------- This node allows you to create a cylinder (or cone) for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` Properties ---------- +---------------------------------+----------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`cone` | ``false`` | +---------------------------------+----------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------------+----------------------------------------------------------------+-----------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+----------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`radius` | ``0.5`` | +---------------------------------+----------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`sides` | ``8`` | +---------------------------------+----------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`smooth_faces` | ``true`` | +---------------------------------+----------------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_CSGCylinder3D_property_cone: - :ref:`bool` **cone** +-----------+-----------------+ | *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_cone(value) | +-----------+-----------------+ | *Getter* | is_cone() | +-----------+-----------------+ If ``true`` a cone is created, the :ref:`radius` will only apply to one side. ---- .. _class_CSGCylinder3D_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The height of the cylinder. ---- .. _class_CSGCylinder3D_property_material: - :ref:`Material` **material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ The material used to render the cylinder. ---- .. _class_CSGCylinder3D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``0.5`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The radius of the cylinder. ---- .. _class_CSGCylinder3D_property_sides: - :ref:`int` **sides** +-----------+------------------+ | *Default* | ``8`` | +-----------+------------------+ | *Setter* | set_sides(value) | +-----------+------------------+ | *Getter* | get_sides() | +-----------+------------------+ The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. ---- .. _class_CSGCylinder3D_property_smooth_faces: - :ref:`bool` **smooth_faces** +-----------+-------------------------+ | *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ | *Getter* | get_smooth_faces() | +-----------+-------------------------+ If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`