:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorSceneFormatImporterFBX.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorSceneFormatImporterFBX: EditorSceneFormatImporterFBX ============================ **Inherits:** :ref:`EditorSceneFormatImporter` **<** :ref:`RefCounted` **<** :ref:`Object` FBX 3D asset importer. Description ----------- This is an FBX 3D asset importer with full support for most FBX features. If exporting a FBX scene from Autodesk Maya, use these FBX export settings: :: - Smoothing Groups - Smooth Mesh - Triangluate (for meshes with blend shapes) - Bake Animation - Resample All - Deformed Models - Skins - Blend Shapes - Curve Filters - Constant Key Reducer - Auto Tangents Only - *Do not check* Constraints (as it will break the file) - Can check Embed Media (embeds textures into the exported FBX file) - Note that when importing embedded media, the texture and mesh will be a single immutable file. - You will have to re-export then re-import the FBX if the texture has changed. - Units: Centimeters - Up Axis: Y - Binary format in FBX 2017 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`