:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorSelection.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorSelection: EditorSelection =============== **Inherits:** :ref:`Object` Manages the SceneTree selection in the editor. Description ----------- This object manages the SceneTree selection in the editor. \ **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_selection`. Methods ------- +---------------------------+--------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_node` **(** :ref:`Node` node **)** | +---------------------------+--------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** **)** | +---------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`Node[]` | :ref:`get_selected_nodes` **(** **)** | +---------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_transformable_selected_nodes` **(** **)** | +---------------------------+--------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_node` **(** :ref:`Node` node **)** | +---------------------------+--------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_EditorSelection_signal_selection_changed: - **selection_changed** **(** **)** Emitted when the selection changes. Method Descriptions ------------------- .. _class_EditorSelection_method_add_node: - void **add_node** **(** :ref:`Node` node **)** Adds a node to the selection. \ **Note:** The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use :ref:`EditorInterface.edit_node`. ---- .. _class_EditorSelection_method_clear: - void **clear** **(** **)** Clear the selection. ---- .. _class_EditorSelection_method_get_selected_nodes: - :ref:`Node[]` **get_selected_nodes** **(** **)** Gets the list of selected nodes. ---- .. _class_EditorSelection_method_get_transformable_selected_nodes: - :ref:`Array` **get_transformable_selected_nodes** **(** **)** Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild. ---- .. _class_EditorSelection_method_remove_node: - void **remove_node** **(** :ref:`Node` node **)** Removes a node from the selection. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`