:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GLTFCamera.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GLTFCamera: GLTFCamera ========== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +---------------------------+-----------------------------------------------------------+------------+ | :ref:`float` | :ref:`depth_far` | ``4000.0`` | +---------------------------+-----------------------------------------------------------+------------+ | :ref:`float` | :ref:`depth_near` | ``0.05`` | +---------------------------+-----------------------------------------------------------+------------+ | :ref:`float` | :ref:`fov_size` | ``75.0`` | +---------------------------+-----------------------------------------------------------+------------+ | :ref:`bool` | :ref:`perspective` | ``true`` | +---------------------------+-----------------------------------------------------------+------------+ Property Descriptions --------------------- .. _class_GLTFCamera_property_depth_far: - :ref:`float` **depth_far** +-----------+----------------------+ | *Default* | ``4000.0`` | +-----------+----------------------+ | *Setter* | set_depth_far(value) | +-----------+----------------------+ | *Getter* | get_depth_far() | +-----------+----------------------+ ---- .. _class_GLTFCamera_property_depth_near: - :ref:`float` **depth_near** +-----------+-----------------------+ | *Default* | ``0.05`` | +-----------+-----------------------+ | *Setter* | set_depth_near(value) | +-----------+-----------------------+ | *Getter* | get_depth_near() | +-----------+-----------------------+ ---- .. _class_GLTFCamera_property_fov_size: - :ref:`float` **fov_size** +-----------+---------------------+ | *Default* | ``75.0`` | +-----------+---------------------+ | *Setter* | set_fov_size(value) | +-----------+---------------------+ | *Getter* | get_fov_size() | +-----------+---------------------+ ---- .. _class_GLTFCamera_property_perspective: - :ref:`bool` **perspective** +-----------+------------------------+ | *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_perspective(value) | +-----------+------------------------+ | *Getter* | get_perspective() | +-----------+------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`