:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GLTFDocument.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GLTFDocument: GLTFDocument ============ **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Description ----------- Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene. Properties ---------- +-------------------------------------------------------------+-----------------------------------------------------------+--------+ | :ref:`GLTFDocumentExtension[]` | :ref:`extensions` | ``[]`` | +-------------------------------------------------------------+-----------------------------------------------------------+--------+ Methods ------- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`append_from_buffer` **(** :ref:`PackedByteArray` bytes, :ref:`String` base_path, :ref:`GLTFState` state, :ref:`int` flags=0, :ref:`int` bake_fps=30 **)** | +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`append_from_file` **(** :ref:`String` path, :ref:`GLTFState` state, :ref:`int` flags=0, :ref:`int` bake_fps=30 **)** | +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`append_from_scene` **(** :ref:`Node` node, :ref:`GLTFState` state, :ref:`int` flags=0, :ref:`int` bake_fps=30 **)** | +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PackedByteArray` | :ref:`generate_buffer` **(** :ref:`GLTFState` state **)** | +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`generate_scene` **(** :ref:`GLTFState` state, :ref:`int` bake_fps=30 **)** | +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`write_to_filesystem` **(** :ref:`GLTFState` state, :ref:`String` path **)** | +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_GLTFDocument_property_extensions: - :ref:`GLTFDocumentExtension[]` **extensions** +-----------+-----------------------+ | *Default* | ``[]`` | +-----------+-----------------------+ | *Setter* | set_extensions(value) | +-----------+-----------------------+ | *Getter* | get_extensions() | +-----------+-----------------------+ Method Descriptions ------------------- .. _class_GLTFDocument_method_append_from_buffer: - :ref:`Error` **append_from_buffer** **(** :ref:`PackedByteArray` bytes, :ref:`String` base_path, :ref:`GLTFState` state, :ref:`int` flags=0, :ref:`int` bake_fps=30 **)** ---- .. _class_GLTFDocument_method_append_from_file: - :ref:`Error` **append_from_file** **(** :ref:`String` path, :ref:`GLTFState` state, :ref:`int` flags=0, :ref:`int` bake_fps=30 **)** ---- .. _class_GLTFDocument_method_append_from_scene: - :ref:`Error` **append_from_scene** **(** :ref:`Node` node, :ref:`GLTFState` state, :ref:`int` flags=0, :ref:`int` bake_fps=30 **)** ---- .. _class_GLTFDocument_method_generate_buffer: - :ref:`PackedByteArray` **generate_buffer** **(** :ref:`GLTFState` state **)** ---- .. _class_GLTFDocument_method_generate_scene: - :ref:`Node` **generate_scene** **(** :ref:`GLTFState` state, :ref:`int` bake_fps=30 **)** ---- .. _class_GLTFDocument_method_write_to_filesystem: - :ref:`Error` **write_to_filesystem** **(** :ref:`GLTFState` state, :ref:`String` path **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`