:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GLTFMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GLTFMesh: GLTFMesh ======== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +-----------------------------------------------------+-----------------------------------------------------------------------+--------------------------+ | :ref:`PackedFloat32Array` | :ref:`blend_weights` | ``PackedFloat32Array()`` | +-----------------------------------------------------+-----------------------------------------------------------------------+--------------------------+ | :ref:`Array` | :ref:`instance_materials` | ``[]`` | +-----------------------------------------------------+-----------------------------------------------------------------------+--------------------------+ | :ref:`ImporterMesh` | :ref:`mesh` | | +-----------------------------------------------------+-----------------------------------------------------------------------+--------------------------+ Property Descriptions --------------------- .. _class_GLTFMesh_property_blend_weights: - :ref:`PackedFloat32Array` **blend_weights** +-----------+--------------------------+ | *Default* | ``PackedFloat32Array()`` | +-----------+--------------------------+ | *Setter* | set_blend_weights(value) | +-----------+--------------------------+ | *Getter* | get_blend_weights() | +-----------+--------------------------+ ---- .. _class_GLTFMesh_property_instance_materials: - :ref:`Array` **instance_materials** +-----------+-------------------------------+ | *Default* | ``[]`` | +-----------+-------------------------------+ | *Setter* | set_instance_materials(value) | +-----------+-------------------------------+ | *Getter* | get_instance_materials() | +-----------+-------------------------------+ ---- .. _class_GLTFMesh_property_mesh: - :ref:`ImporterMesh` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`