:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GPUParticlesCollision3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GPUParticlesCollision3D: GPUParticlesCollision3D ======================= **Inherits:** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`GPUParticlesCollisionBox3D`, :ref:`GPUParticlesCollisionHeightField3D`, :ref:`GPUParticlesCollisionSDF3D`, :ref:`GPUParticlesCollisionSphere3D` Properties ---------- +-----------------------+--------------------------------------------------------------------+----------------+ | :ref:`int` | :ref:`cull_mask` | ``4294967295`` | +-----------------------+--------------------------------------------------------------------+----------------+ Property Descriptions --------------------- .. _class_GPUParticlesCollision3D_property_cull_mask: - :ref:`int` **cull_mask** +-----------+----------------------+ | *Default* | ``4294967295`` | +-----------+----------------------+ | *Setter* | set_cull_mask(value) | +-----------+----------------------+ | *Getter* | get_cull_mask() | +-----------+----------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`