:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GPUParticlesCollisionHeightField3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GPUParticlesCollisionHeightField3D: GPUParticlesCollisionHeightField3D ================================== **Inherits:** :ref:`GPUParticlesCollision3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Properties ---------- +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`extents` | ``Vector3(1, 1, 1)`` | +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`follow_camera_enabled` | ``false`` | +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+----------------------+ | :ref:`float` | :ref:`follow_camera_push_ratio` | ``0.1`` | +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+----------------------+ | :ref:`Resolution` | :ref:`resolution` | ``2`` | +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+----------------------+ | :ref:`UpdateMode` | :ref:`update_mode` | ``0`` | +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+----------------------+ Enumerations ------------ .. _enum_GPUParticlesCollisionHeightField3D_Resolution: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_256: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_512: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_1024: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_2048: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_4096: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_8192: .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_MAX: enum **Resolution**: - **RESOLUTION_256** = **0** - **RESOLUTION_512** = **1** - **RESOLUTION_1024** = **2** - **RESOLUTION_2048** = **3** - **RESOLUTION_4096** = **4** - **RESOLUTION_8192** = **5** - **RESOLUTION_MAX** = **6** ---- .. _enum_GPUParticlesCollisionHeightField3D_UpdateMode: .. _class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_WHEN_MOVED: .. _class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_ALWAYS: enum **UpdateMode**: - **UPDATE_MODE_WHEN_MOVED** = **0** - **UPDATE_MODE_ALWAYS** = **1** Property Descriptions --------------------- .. _class_GPUParticlesCollisionHeightField3D_property_extents: - :ref:`Vector3` **extents** +-----------+----------------------+ | *Default* | ``Vector3(1, 1, 1)`` | +-----------+----------------------+ | *Setter* | set_extents(value) | +-----------+----------------------+ | *Getter* | get_extents() | +-----------+----------------------+ ---- .. _class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled: - :ref:`bool` **follow_camera_enabled** +-----------+---------------------------------+ | *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_follow_camera_mode(value) | +-----------+---------------------------------+ | *Getter* | is_follow_camera_mode_enabled() | +-----------+---------------------------------+ ---- .. _class_GPUParticlesCollisionHeightField3D_property_follow_camera_push_ratio: - :ref:`float` **follow_camera_push_ratio** +-----------+-------------------------------------+ | *Default* | ``0.1`` | +-----------+-------------------------------------+ | *Setter* | set_follow_camera_push_ratio(value) | +-----------+-------------------------------------+ | *Getter* | get_follow_camera_push_ratio() | +-----------+-------------------------------------+ ---- .. _class_GPUParticlesCollisionHeightField3D_property_resolution: - :ref:`Resolution` **resolution** +-----------+-----------------------+ | *Default* | ``2`` | +-----------+-----------------------+ | *Setter* | set_resolution(value) | +-----------+-----------------------+ | *Getter* | get_resolution() | +-----------+-----------------------+ ---- .. _class_GPUParticlesCollisionHeightField3D_property_update_mode: - :ref:`UpdateMode` **update_mode** +-----------+------------------------+ | *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_update_mode(value) | +-----------+------------------------+ | *Getter* | get_update_mode() | +-----------+------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`