:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventFromWindow.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventFromWindow: InputEventFromWindow ==================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` **Inherited By:** :ref:`InputEventScreenDrag`, :ref:`InputEventScreenTouch`, :ref:`InputEventWithModifiers` Properties ---------- +-----------------------+-----------------------------------------------------------------+-------+ | :ref:`int` | :ref:`window_id` | ``0`` | +-----------------------+-----------------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_InputEventFromWindow_property_window_id: - :ref:`int` **window_id** +-----------+----------------------+ | *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_window_id(value) | +-----------+----------------------+ | *Getter* | get_window_id() | +-----------+----------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`