:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventJoypadMotion.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventJoypadMotion: InputEventJoypadMotion ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Input event type for gamepad joysticks and other motions. For buttons, see ``InputEventJoypadButton``. Description ----------- Stores information about joystick motions. One ``InputEventJoypadMotion`` represents one axis at a time. Tutorials --------- - :doc:`InputEvent <../tutorials/inputs/inputevent>` Properties ---------- +-------------------------------------------+---------------------------------------------------------------------+---------+ | :ref:`JoyAxis` | :ref:`axis` | ``0`` | +-------------------------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`axis_value` | ``0.0`` | +-------------------------------------------+---------------------------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_InputEventJoypadMotion_property_axis: - :ref:`JoyAxis` **axis** +-----------+-----------------+ | *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_axis(value) | +-----------+-----------------+ | *Getter* | get_axis() | +-----------+-----------------+ Axis identifier. Use one of the :ref:`JoyAxis` axis constants. ---- .. _class_InputEventJoypadMotion_property_axis_value: - :ref:`float` **axis_value** +-----------+-----------------------+ | *Default* | ``0.0`` | +-----------+-----------------------+ | *Setter* | set_axis_value(value) | +-----------+-----------------------+ | *Getter* | get_axis_value() | +-----------+-----------------------+ Current position of the joystick on the given axis. The value ranges from ``-1.0`` to ``1.0``. A value of ``0`` means the axis is in its resting position. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`