:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MultiplayerSynchronizer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MultiplayerSynchronizer: MultiplayerSynchronizer ======================= **Inherits:** :ref:`Node` **<** :ref:`Object` Properties ---------- +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`float` | :ref:`replication_interval` | ``0.0`` | +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`SceneReplicationConfig` | :ref:`resource` | | +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`root_path` | ``NodePath("")`` | +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+ Property Descriptions --------------------- .. _class_MultiplayerSynchronizer_property_replication_interval: - :ref:`float` **replication_interval** +-----------+---------------------------------+ | *Default* | ``0.0`` | +-----------+---------------------------------+ | *Setter* | set_replication_interval(value) | +-----------+---------------------------------+ | *Getter* | get_replication_interval() | +-----------+---------------------------------+ ---- .. _class_MultiplayerSynchronizer_property_resource: - :ref:`SceneReplicationConfig` **resource** +----------+-------------------------------+ | *Setter* | set_replication_config(value) | +----------+-------------------------------+ | *Getter* | get_replication_config() | +----------+-------------------------------+ ---- .. _class_MultiplayerSynchronizer_property_root_path: - :ref:`NodePath` **root_path** +-----------+----------------------+ | *Default* | ``NodePath("")`` | +-----------+----------------------+ | *Setter* | set_root_path(value) | +-----------+----------------------+ | *Getter* | get_root_path() | +-----------+----------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`