:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Panel.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Panel: Panel ===== **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Provides an opaque background for :ref:`Control` children. Description ----------- Panel is a :ref:`Control` that displays an opaque background. It's commonly used as a parent and container for other types of :ref:`Control` nodes. Tutorials --------- - `2D Role Playing Game Demo `__ - `2D Finite State Machine Demo `__ - `3D Inverse Kinematics Demo `__ Theme Properties ---------------- +---------------------------------+---------------------------------------------------+ | :ref:`StyleBox` | :ref:`panel` | +---------------------------------+---------------------------------------------------+ | :ref:`StyleBox` | :ref:`panel_fg` | +---------------------------------+---------------------------------------------------+ Theme Property Descriptions --------------------------- .. _class_Panel_theme_style_panel: - :ref:`StyleBox` **panel** The style of this ``Panel``. ---- .. _class_Panel_theme_style_panel_fg: - :ref:`StyleBox` **panel_fg** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`