:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ParallaxLayer: ParallaxLayer ============= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` A parallax scrolling layer to be used with :ref:`ParallaxBackground`. Description ----------- A ParallaxLayer must be the child of a :ref:`ParallaxBackground` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset` value. This node's children will be affected by its scroll offset. \ **Note:** Any changes to this node's position and scale made after it enters the scene will be ignored. Properties ---------- +-------------------------------+------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`motion_mirroring` | ``Vector2(0, 0)`` | +-------------------------------+------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`motion_offset` | ``Vector2(0, 0)`` | +-------------------------------+------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`motion_scale` | ``Vector2(1, 1)`` | +-------------------------------+------------------------------------------------------------------------+-------------------+ Property Descriptions --------------------- .. _class_ParallaxLayer_property_motion_mirroring: - :ref:`Vector2` **motion_mirroring** +-----------+----------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+----------------------+ | *Setter* | set_mirroring(value) | +-----------+----------------------+ | *Getter* | get_mirroring() | +-----------+----------------------+ The ParallaxLayer's :ref:`Texture2D` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0``, the :ref:`Texture2D` will not be mirrored. ---- .. _class_ParallaxLayer_property_motion_offset: - :ref:`Vector2` **motion_offset** +-----------+--------------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+--------------------------+ | *Setter* | set_motion_offset(value) | +-----------+--------------------------+ | *Getter* | get_motion_offset() | +-----------+--------------------------+ The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset`. ---- .. _class_ParallaxLayer_property_motion_scale: - :ref:`Vector2` **motion_scale** +-----------+-------------------------+ | *Default* | ``Vector2(1, 1)`` | +-----------+-------------------------+ | *Setter* | set_motion_scale(value) | +-----------+-------------------------+ | *Getter* | get_motion_scale() | +-----------+-------------------------+ Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`