:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ParticlesMaterial.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ParticlesMaterial: ParticlesMaterial ================= **Inherits:** :ref:`Material` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Particle properties for :ref:`GPUParticles3D` and :ref:`GPUParticles2D` nodes. Description ----------- ParticlesMaterial defines particle properties and behavior. It is used in the ``process_material`` of :ref:`GPUParticles3D` and :ref:`GPUParticles2D` emitter nodes. Some of this material's properties are applied to each particle when emitted, while others can have a :ref:`CurveTexture` applied to vary values over the lifetime of the particle. Particle animation is available only in :ref:`GPUParticles2D`. To use it, attach a :ref:`CanvasItemMaterial`, with :ref:`CanvasItemMaterial.particles_animation` enabled, to the particles node. Properties ---------- +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`angle_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`angle_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`angle_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`angular_velocity_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`angular_velocity_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`angular_velocity_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`anim_offset_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`anim_offset_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`anim_offset_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`anim_speed_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`anim_speed_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`anim_speed_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`attractor_interaction_enabled` | ``true`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`collision_bounce` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`collision_enabled` | ``false`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`collision_friction` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`collision_use_scale` | ``false`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Color` | :ref:`color` | ``Color(1, 1, 1, 1)`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`color_initial_ramp` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`color_ramp` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`damping_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`damping_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`damping_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector3` | :ref:`direction` | ``Vector3(1, 0, 0)`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector3` | :ref:`emission_box_extents` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`emission_color_texture` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`emission_normal_texture` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`emission_point_count` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`emission_point_texture` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector3` | :ref:`emission_ring_axis` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`emission_ring_height` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`emission_ring_inner_radius` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`emission_ring_radius` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`EmissionShape` | :ref:`emission_shape` | ``0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`emission_sphere_radius` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`flatness` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector3` | :ref:`gravity` | ``Vector3(0, -9.8, 0)`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`hue_variation_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`hue_variation_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`hue_variation_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`initial_velocity_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`initial_velocity_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`lifetime_randomness` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`linear_accel_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`linear_accel_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`linear_accel_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`orbit_velocity_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`orbit_velocity_max` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`orbit_velocity_min` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`particle_flag_align_y` | ``false`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`particle_flag_disable_z` | ``false`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`particle_flag_rotate_y` | ``false`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`radial_accel_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`radial_accel_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`radial_accel_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`scale_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`scale_max` | ``1.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`scale_min` | ``1.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`spread` | ``45.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`sub_emitter_amount_at_end` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`sub_emitter_frequency` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`sub_emitter_keep_velocity` | ``false`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`SubEmitterMode` | :ref:`sub_emitter_mode` | ``0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture2D` | :ref:`tangential_accel_curve` | | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`tangential_accel_max` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`tangential_accel_min` | ``0.0`` | +--------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ Methods ------- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_param_max` **(** :ref:`Parameter` param **)** |const| | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_param_min` **(** :ref:`Parameter` param **)** |const| | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`get_param_texture` **(** :ref:`Parameter` param **)** |const| | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_particle_flag` **(** :ref:`ParticleFlags` particle_flag **)** |const| | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_param_max` **(** :ref:`Parameter` param, :ref:`float` value **)** | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_param_min` **(** :ref:`Parameter` param, :ref:`float` value **)** | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_param_texture` **(** :ref:`Parameter` param, :ref:`Texture2D` texture **)** | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_particle_flag` **(** :ref:`ParticleFlags` particle_flag, :ref:`bool` enable **)** | +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_ParticlesMaterial_Parameter: .. _class_ParticlesMaterial_constant_PARAM_INITIAL_LINEAR_VELOCITY: .. _class_ParticlesMaterial_constant_PARAM_ANGULAR_VELOCITY: .. _class_ParticlesMaterial_constant_PARAM_ORBIT_VELOCITY: .. _class_ParticlesMaterial_constant_PARAM_LINEAR_ACCEL: .. _class_ParticlesMaterial_constant_PARAM_RADIAL_ACCEL: .. _class_ParticlesMaterial_constant_PARAM_TANGENTIAL_ACCEL: .. _class_ParticlesMaterial_constant_PARAM_DAMPING: .. _class_ParticlesMaterial_constant_PARAM_ANGLE: .. _class_ParticlesMaterial_constant_PARAM_SCALE: .. _class_ParticlesMaterial_constant_PARAM_HUE_VARIATION: .. _class_ParticlesMaterial_constant_PARAM_ANIM_SPEED: .. _class_ParticlesMaterial_constant_PARAM_ANIM_OFFSET: .. _class_ParticlesMaterial_constant_PARAM_MAX: enum **Parameter**: - **PARAM_INITIAL_LINEAR_VELOCITY** = **0** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set initial velocity properties. - **PARAM_ANGULAR_VELOCITY** = **1** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set angular velocity properties. - **PARAM_ORBIT_VELOCITY** = **2** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set orbital velocity properties. - **PARAM_LINEAR_ACCEL** = **3** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set linear acceleration properties. - **PARAM_RADIAL_ACCEL** = **4** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set radial acceleration properties. - **PARAM_TANGENTIAL_ACCEL** = **5** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set tangential acceleration properties. - **PARAM_DAMPING** = **6** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set damping properties. - **PARAM_ANGLE** = **7** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set angle properties. - **PARAM_SCALE** = **8** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set scale properties. - **PARAM_HUE_VARIATION** = **9** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set hue variation properties. - **PARAM_ANIM_SPEED** = **10** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set animation speed properties. - **PARAM_ANIM_OFFSET** = **11** --- Use with :ref:`set_param_min`, :ref:`set_param_max`, and :ref:`set_param_texture` to set animation offset properties. - **PARAM_MAX** = **12** --- Represents the size of the :ref:`Parameter` enum. ---- .. _enum_ParticlesMaterial_ParticleFlags: .. _class_ParticlesMaterial_constant_PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY: .. _class_ParticlesMaterial_constant_PARTICLE_FLAG_ROTATE_Y: .. _class_ParticlesMaterial_constant_PARTICLE_FLAG_DISABLE_Z: .. _class_ParticlesMaterial_constant_PARTICLE_FLAG_MAX: enum **ParticleFlags**: - **PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY** = **0** --- Use with :ref:`set_particle_flag` to set :ref:`particle_flag_align_y`. - **PARTICLE_FLAG_ROTATE_Y** = **1** --- Use with :ref:`set_particle_flag` to set :ref:`particle_flag_rotate_y`. - **PARTICLE_FLAG_DISABLE_Z** = **2** --- Use with :ref:`set_particle_flag` to set :ref:`particle_flag_disable_z`. - **PARTICLE_FLAG_MAX** = **3** --- Represents the size of the :ref:`ParticleFlags` enum. ---- .. _enum_ParticlesMaterial_EmissionShape: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINT: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_RING: .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_MAX: enum **EmissionShape**: - **EMISSION_SHAPE_POINT** = **0** --- All particles will be emitted from a single point. - **EMISSION_SHAPE_SPHERE** = **1** --- Particles will be emitted in the volume of a sphere. - **EMISSION_SHAPE_BOX** = **2** --- Particles will be emitted in the volume of a box. - **EMISSION_SHAPE_POINTS** = **3** --- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture`. Particle color will be modulated by :ref:`emission_color_texture`. - **EMISSION_SHAPE_DIRECTED_POINTS** = **4** --- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture`. Particle velocity and rotation will be set based on :ref:`emission_normal_texture`. Particle color will be modulated by :ref:`emission_color_texture`. - **EMISSION_SHAPE_RING** = **5** --- Particles will be emitted in a ring or cylinder. - **EMISSION_SHAPE_MAX** = **6** --- Represents the size of the :ref:`EmissionShape` enum. ---- .. _enum_ParticlesMaterial_SubEmitterMode: .. _class_ParticlesMaterial_constant_SUB_EMITTER_DISABLED: .. _class_ParticlesMaterial_constant_SUB_EMITTER_CONSTANT: .. _class_ParticlesMaterial_constant_SUB_EMITTER_AT_END: .. _class_ParticlesMaterial_constant_SUB_EMITTER_AT_COLLISION: .. _class_ParticlesMaterial_constant_SUB_EMITTER_MAX: enum **SubEmitterMode**: - **SUB_EMITTER_DISABLED** = **0** - **SUB_EMITTER_CONSTANT** = **1** - **SUB_EMITTER_AT_END** = **2** - **SUB_EMITTER_AT_COLLISION** = **3** - **SUB_EMITTER_MAX** = **4** Property Descriptions --------------------- .. _class_ParticlesMaterial_property_angle_curve: - :ref:`Texture2D` **angle_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's rotation will be animated along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_angle_max: - :ref:`float` **angle_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum angle. ---- .. _class_ParticlesMaterial_property_angle_min: - :ref:`float` **angle_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum angle. ---- .. _class_ParticlesMaterial_property_angular_velocity_curve: - :ref:`Texture2D` **angular_velocity_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's angular velocity (rotation speed) will vary along this :ref:`CurveTexture` over its lifetime. ---- .. _class_ParticlesMaterial_property_angular_velocity_max: - :ref:`float` **angular_velocity_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum initial angular velocity (rotation speed) applied to each particle in *degrees* per second. ---- .. _class_ParticlesMaterial_property_angular_velocity_min: - :ref:`float` **angular_velocity_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum initial angular velocity (rotation speed) applied to each particle in *degrees* per second. ---- .. _class_ParticlesMaterial_property_anim_offset_curve: - :ref:`Texture2D` **anim_offset_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's animation offset will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_anim_offset_max: - :ref:`float` **anim_offset_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum animation offset. ---- .. _class_ParticlesMaterial_property_anim_offset_min: - :ref:`float` **anim_offset_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum animation offset. ---- .. _class_ParticlesMaterial_property_anim_speed_curve: - :ref:`Texture2D` **anim_speed_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's animation speed will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_anim_speed_max: - :ref:`float` **anim_speed_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum particle animation speed. Animation speed of ``1`` means that the particles will make full ``0`` to ``1`` offset cycle during lifetime, ``2`` means ``2`` cycles etc. With animation speed greater than ``1``, remember to enable :ref:`CanvasItemMaterial.particles_anim_loop` property if you want the animation to repeat. ---- .. _class_ParticlesMaterial_property_anim_speed_min: - :ref:`float` **anim_speed_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum particle animation speed. ---- .. _class_ParticlesMaterial_property_attractor_interaction_enabled: - :ref:`bool` **attractor_interaction_enabled** +-----------+------------------------------------------+ | *Default* | ``true`` | +-----------+------------------------------------------+ | *Setter* | set_attractor_interaction_enabled(value) | +-----------+------------------------------------------+ | *Getter* | is_attractor_interaction_enabled() | +-----------+------------------------------------------+ True if the interaction with particle attractors is enabled. ---- .. _class_ParticlesMaterial_property_collision_bounce: - :ref:`float` **collision_bounce** +-----------+-----------------------------+ | *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_collision_bounce(value) | +-----------+-----------------------------+ | *Getter* | get_collision_bounce() | +-----------+-----------------------------+ Collision bounciness. ---- .. _class_ParticlesMaterial_property_collision_enabled: - :ref:`bool` **collision_enabled** +-----------+------------------------------+ | *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_collision_enabled(value) | +-----------+------------------------------+ | *Getter* | is_collision_enabled() | +-----------+------------------------------+ True if collisions are enabled for this particle system. ---- .. _class_ParticlesMaterial_property_collision_friction: - :ref:`float` **collision_friction** +-----------+-------------------------------+ | *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_collision_friction(value) | +-----------+-------------------------------+ | *Getter* | get_collision_friction() | +-----------+-------------------------------+ Collision friction. ---- .. _class_ParticlesMaterial_property_collision_use_scale: - :ref:`bool` **collision_use_scale** +-----------+--------------------------------+ | *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_collision_use_scale(value) | +-----------+--------------------------------+ | *Getter* | is_collision_using_scale() | +-----------+--------------------------------+ Should collision take scale into account. ---- .. _class_ParticlesMaterial_property_color: - :ref:`Color` **color** +-----------+-----------------------+ | *Default* | ``Color(1, 1, 1, 1)`` | +-----------+-----------------------+ | *Setter* | set_color(value) | +-----------+-----------------------+ | *Getter* | get_color() | +-----------+-----------------------+ Each particle's initial color. If the :ref:`GPUParticles2D`'s ``texture`` is defined, it will be multiplied by this color. To have particle display color in a :ref:`BaseMaterial3D` make sure to set :ref:`BaseMaterial3D.vertex_color_use_as_albedo` to ``true``. ---- .. _class_ParticlesMaterial_property_color_initial_ramp: - :ref:`Texture2D` **color_initial_ramp** +----------+-------------------------------+ | *Setter* | set_color_initial_ramp(value) | +----------+-------------------------------+ | *Getter* | get_color_initial_ramp() | +----------+-------------------------------+ Each particle's initial color will vary along this :ref:`GradientTexture1D` (multiplied with :ref:`color`). ---- .. _class_ParticlesMaterial_property_color_ramp: - :ref:`Texture2D` **color_ramp** +----------+-----------------------+ | *Setter* | set_color_ramp(value) | +----------+-----------------------+ | *Getter* | get_color_ramp() | +----------+-----------------------+ Each particle's color will vary along this :ref:`GradientTexture1D` over its lifetime (multiplied with :ref:`color`). ---- .. _class_ParticlesMaterial_property_damping_curve: - :ref:`Texture2D` **damping_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Damping will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_damping_max: - :ref:`float` **damping_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ ---- .. _class_ParticlesMaterial_property_damping_min: - :ref:`float` **damping_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ ---- .. _class_ParticlesMaterial_property_direction: - :ref:`Vector3` **direction** +-----------+----------------------+ | *Default* | ``Vector3(1, 0, 0)`` | +-----------+----------------------+ | *Setter* | set_direction(value) | +-----------+----------------------+ | *Getter* | get_direction() | +-----------+----------------------+ Unit vector specifying the particles' emission direction. ---- .. _class_ParticlesMaterial_property_emission_box_extents: - :ref:`Vector3` **emission_box_extents** +----------+---------------------------------+ | *Setter* | set_emission_box_extents(value) | +----------+---------------------------------+ | *Getter* | get_emission_box_extents() | +----------+---------------------------------+ The box's extents if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_BOX`. ---- .. _class_ParticlesMaterial_property_emission_color_texture: - :ref:`Texture2D` **emission_color_texture** +----------+-----------------------------------+ | *Setter* | set_emission_color_texture(value) | +----------+-----------------------------------+ | *Getter* | get_emission_color_texture() | +----------+-----------------------------------+ Particle color will be modulated by color determined by sampling this texture at the same point as the :ref:`emission_point_texture`. ---- .. _class_ParticlesMaterial_property_emission_normal_texture: - :ref:`Texture2D` **emission_normal_texture** +----------+------------------------------------+ | *Setter* | set_emission_normal_texture(value) | +----------+------------------------------------+ | *Getter* | get_emission_normal_texture() | +----------+------------------------------------+ Particle velocity and rotation will be set by sampling this texture at the same point as the :ref:`emission_point_texture`. Used only in :ref:`EMISSION_SHAPE_DIRECTED_POINTS`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. ---- .. _class_ParticlesMaterial_property_emission_point_count: - :ref:`int` **emission_point_count** +----------+---------------------------------+ | *Setter* | set_emission_point_count(value) | +----------+---------------------------------+ | *Getter* | get_emission_point_count() | +----------+---------------------------------+ The number of emission points if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_POINTS` or :ref:`EMISSION_SHAPE_DIRECTED_POINTS`. ---- .. _class_ParticlesMaterial_property_emission_point_texture: - :ref:`Texture2D` **emission_point_texture** +----------+-----------------------------------+ | *Setter* | set_emission_point_texture(value) | +----------+-----------------------------------+ | *Getter* | get_emission_point_texture() | +----------+-----------------------------------+ Particles will be emitted at positions determined by sampling this texture at a random position. Used with :ref:`EMISSION_SHAPE_POINTS` and :ref:`EMISSION_SHAPE_DIRECTED_POINTS`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. ---- .. _class_ParticlesMaterial_property_emission_ring_axis: - :ref:`Vector3` **emission_ring_axis** +----------+-------------------------------+ | *Setter* | set_emission_ring_axis(value) | +----------+-------------------------------+ | *Getter* | get_emission_ring_axis() | +----------+-------------------------------+ The axis of the ring when using the emitter :ref:`EMISSION_SHAPE_RING`. ---- .. _class_ParticlesMaterial_property_emission_ring_height: - :ref:`float` **emission_ring_height** +----------+---------------------------------+ | *Setter* | set_emission_ring_height(value) | +----------+---------------------------------+ | *Getter* | get_emission_ring_height() | +----------+---------------------------------+ The height of the ring when using the emitter :ref:`EMISSION_SHAPE_RING`. ---- .. _class_ParticlesMaterial_property_emission_ring_inner_radius: - :ref:`float` **emission_ring_inner_radius** +----------+---------------------------------------+ | *Setter* | set_emission_ring_inner_radius(value) | +----------+---------------------------------------+ | *Getter* | get_emission_ring_inner_radius() | +----------+---------------------------------------+ The inner radius of the ring when using the emitter :ref:`EMISSION_SHAPE_RING`. ---- .. _class_ParticlesMaterial_property_emission_ring_radius: - :ref:`float` **emission_ring_radius** +----------+---------------------------------+ | *Setter* | set_emission_ring_radius(value) | +----------+---------------------------------+ | *Getter* | get_emission_ring_radius() | +----------+---------------------------------+ The radius of the ring when using the emitter :ref:`EMISSION_SHAPE_RING`. ---- .. _class_ParticlesMaterial_property_emission_shape: - :ref:`EmissionShape` **emission_shape** +-----------+---------------------------+ | *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_emission_shape(value) | +-----------+---------------------------+ | *Getter* | get_emission_shape() | +-----------+---------------------------+ Particles will be emitted inside this region. Use :ref:`EmissionShape` constants for values. ---- .. _class_ParticlesMaterial_property_emission_sphere_radius: - :ref:`float` **emission_sphere_radius** +----------+-----------------------------------+ | *Setter* | set_emission_sphere_radius(value) | +----------+-----------------------------------+ | *Getter* | get_emission_sphere_radius() | +----------+-----------------------------------+ The sphere's radius if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_SPHERE`. ---- .. _class_ParticlesMaterial_property_flatness: - :ref:`float` **flatness** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_flatness(value) | +-----------+---------------------+ | *Getter* | get_flatness() | +-----------+---------------------+ Amount of :ref:`spread` along the Y axis. ---- .. _class_ParticlesMaterial_property_gravity: - :ref:`Vector3` **gravity** +-----------+-------------------------+ | *Default* | ``Vector3(0, -9.8, 0)`` | +-----------+-------------------------+ | *Setter* | set_gravity(value) | +-----------+-------------------------+ | *Getter* | get_gravity() | +-----------+-------------------------+ Gravity applied to every particle. ---- .. _class_ParticlesMaterial_property_hue_variation_curve: - :ref:`Texture2D` **hue_variation_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's hue will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_hue_variation_max: - :ref:`float` **hue_variation_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum hue variation. ---- .. _class_ParticlesMaterial_property_hue_variation_min: - :ref:`float` **hue_variation_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum hue variation. ---- .. _class_ParticlesMaterial_property_initial_velocity_max: - :ref:`float` **initial_velocity_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum initial velocity. ---- .. _class_ParticlesMaterial_property_initial_velocity_min: - :ref:`float` **initial_velocity_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum initial velocity. ---- .. _class_ParticlesMaterial_property_lifetime_randomness: - :ref:`float` **lifetime_randomness** +-----------+--------------------------------+ | *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_lifetime_randomness(value) | +-----------+--------------------------------+ | *Getter* | get_lifetime_randomness() | +-----------+--------------------------------+ Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between ``1.0`` and a random number less than one. For example a random ratio of ``0.4`` would scale the original lifetime between ``0.4-1.0`` of its original value. ---- .. _class_ParticlesMaterial_property_linear_accel_curve: - :ref:`Texture2D` **linear_accel_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's linear acceleration will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_linear_accel_max: - :ref:`float` **linear_accel_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum linear acceleration. ---- .. _class_ParticlesMaterial_property_linear_accel_min: - :ref:`float` **linear_accel_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum linear acceleration. ---- .. _class_ParticlesMaterial_property_orbit_velocity_curve: - :ref:`Texture2D` **orbit_velocity_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's orbital velocity will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_orbit_velocity_max: - :ref:`float` **orbit_velocity_max** +----------+----------------------+ | *Setter* | set_param_max(value) | +----------+----------------------+ | *Getter* | get_param_max() | +----------+----------------------+ Maximum orbit velocity. ---- .. _class_ParticlesMaterial_property_orbit_velocity_min: - :ref:`float` **orbit_velocity_min** +----------+----------------------+ | *Setter* | set_param_min(value) | +----------+----------------------+ | *Getter* | get_param_min() | +----------+----------------------+ Minimum orbit velocity. ---- .. _class_ParticlesMaterial_property_particle_flag_align_y: - :ref:`bool` **particle_flag_align_y** +-----------+--------------------------+ | *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ | *Getter* | get_particle_flag() | +-----------+--------------------------+ Align Y axis of particle with the direction of its velocity. ---- .. _class_ParticlesMaterial_property_particle_flag_disable_z: - :ref:`bool` **particle_flag_disable_z** +-----------+--------------------------+ | *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ | *Getter* | get_particle_flag() | +-----------+--------------------------+ If ``true``, particles will not move on the z axis. ---- .. _class_ParticlesMaterial_property_particle_flag_rotate_y: - :ref:`bool` **particle_flag_rotate_y** +-----------+--------------------------+ | *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ | *Getter* | get_particle_flag() | +-----------+--------------------------+ If ``true``, particles rotate around Y axis by :ref:`angle_min`. ---- .. _class_ParticlesMaterial_property_radial_accel_curve: - :ref:`Texture2D` **radial_accel_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's radial acceleration will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_radial_accel_max: - :ref:`float` **radial_accel_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum radial acceleration. ---- .. _class_ParticlesMaterial_property_radial_accel_min: - :ref:`float` **radial_accel_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum radial acceleration. ---- .. _class_ParticlesMaterial_property_scale_curve: - :ref:`Texture2D` **scale_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's scale will vary along this :ref:`CurveTexture`. If a :ref:`CurveXYZTexture` is supplied instead, the scale will be separated per-axis. ---- .. _class_ParticlesMaterial_property_scale_max: - :ref:`float` **scale_max** +-----------+----------------------+ | *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum scale. ---- .. _class_ParticlesMaterial_property_scale_min: - :ref:`float` **scale_min** +-----------+----------------------+ | *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum scale. ---- .. _class_ParticlesMaterial_property_spread: - :ref:`float` **spread** +-----------+-------------------+ | *Default* | ``45.0`` | +-----------+-------------------+ | *Setter* | set_spread(value) | +-----------+-------------------+ | *Getter* | get_spread() | +-----------+-------------------+ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees. ---- .. _class_ParticlesMaterial_property_sub_emitter_amount_at_end: - :ref:`int` **sub_emitter_amount_at_end** +----------+--------------------------------------+ | *Setter* | set_sub_emitter_amount_at_end(value) | +----------+--------------------------------------+ | *Getter* | get_sub_emitter_amount_at_end() | +----------+--------------------------------------+ ---- .. _class_ParticlesMaterial_property_sub_emitter_frequency: - :ref:`float` **sub_emitter_frequency** +----------+----------------------------------+ | *Setter* | set_sub_emitter_frequency(value) | +----------+----------------------------------+ | *Getter* | get_sub_emitter_frequency() | +----------+----------------------------------+ ---- .. _class_ParticlesMaterial_property_sub_emitter_keep_velocity: - :ref:`bool` **sub_emitter_keep_velocity** +-----------+--------------------------------------+ | *Default* | ``false`` | +-----------+--------------------------------------+ | *Setter* | set_sub_emitter_keep_velocity(value) | +-----------+--------------------------------------+ | *Getter* | get_sub_emitter_keep_velocity() | +-----------+--------------------------------------+ ---- .. _class_ParticlesMaterial_property_sub_emitter_mode: - :ref:`SubEmitterMode` **sub_emitter_mode** +-----------+-----------------------------+ | *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_sub_emitter_mode(value) | +-----------+-----------------------------+ | *Getter* | get_sub_emitter_mode() | +-----------+-----------------------------+ ---- .. _class_ParticlesMaterial_property_tangential_accel_curve: - :ref:`Texture2D` **tangential_accel_curve** +----------+--------------------------+ | *Setter* | set_param_texture(value) | +----------+--------------------------+ | *Getter* | get_param_texture() | +----------+--------------------------+ Each particle's tangential acceleration will vary along this :ref:`CurveTexture`. ---- .. _class_ParticlesMaterial_property_tangential_accel_max: - :ref:`float` **tangential_accel_max** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_max(value) | +-----------+----------------------+ | *Getter* | get_param_max() | +-----------+----------------------+ Maximum tangential acceleration. ---- .. _class_ParticlesMaterial_property_tangential_accel_min: - :ref:`float` **tangential_accel_min** +-----------+----------------------+ | *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_param_min(value) | +-----------+----------------------+ | *Getter* | get_param_min() | +-----------+----------------------+ Minimum tangential acceleration. Method Descriptions ------------------- .. _class_ParticlesMaterial_method_get_param_max: - :ref:`float` **get_param_max** **(** :ref:`Parameter` param **)** |const| Returns the maximum value range for the given parameter. ---- .. _class_ParticlesMaterial_method_get_param_min: - :ref:`float` **get_param_min** **(** :ref:`Parameter` param **)** |const| Returns the minimum value range for the given parameter. ---- .. _class_ParticlesMaterial_method_get_param_texture: - :ref:`Texture2D` **get_param_texture** **(** :ref:`Parameter` param **)** |const| Returns the :ref:`Texture2D` used by the specified parameter. ---- .. _class_ParticlesMaterial_method_get_particle_flag: - :ref:`bool` **get_particle_flag** **(** :ref:`ParticleFlags` particle_flag **)** |const| Returns ``true`` if the specified particle flag is enabled. See :ref:`ParticleFlags` for options. ---- .. _class_ParticlesMaterial_method_set_param_max: - void **set_param_max** **(** :ref:`Parameter` param, :ref:`float` value **)** Sets the maximum value range for the given parameter. ---- .. _class_ParticlesMaterial_method_set_param_min: - void **set_param_min** **(** :ref:`Parameter` param, :ref:`float` value **)** Sets the minimum value range for the given parameter. ---- .. _class_ParticlesMaterial_method_set_param_texture: - void **set_param_texture** **(** :ref:`Parameter` param, :ref:`Texture2D` texture **)** Sets the :ref:`Texture2D` for the specified :ref:`Parameter`. ---- .. _class_ParticlesMaterial_method_set_particle_flag: - void **set_particle_flag** **(** :ref:`ParticleFlags` particle_flag, :ref:`bool` enable **)** If ``true``, enables the specified particle flag. See :ref:`ParticleFlags` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`