:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PhysicsRayQueryParameters3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PhysicsRayQueryParameters3D: PhysicsRayQueryParameters3D =========================== **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Parameters to be sent to a 3D ray physics query. Description ----------- This class contains the ray position and other parameters to be used for :ref:`PhysicsDirectSpaceState3D.intersect_ray`. Properties ---------- +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`collide_with_areas` | ``false`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`collision_mask` | ``4294967295`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`Array` | :ref:`exclude` | ``[]`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`from` | ``Vector3(0, 0, 0)`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`hit_back_faces` | ``true`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`hit_from_inside` | ``false`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`to` | ``Vector3(0, 0, 0)`` | +-------------------------------+--------------------------------------------------------------------------------------------+----------------------+ Property Descriptions --------------------- .. _class_PhysicsRayQueryParameters3D_property_collide_with_areas: - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ | *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ | *Getter* | is_collide_with_areas_enabled() | +-----------+---------------------------------+ If ``true``, the query will take :ref:`Area3D`\ s into account. ---- .. _class_PhysicsRayQueryParameters3D_property_collide_with_bodies: - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ | *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ | *Getter* | is_collide_with_bodies_enabled() | +-----------+----------------------------------+ If ``true``, the query will take :ref:`PhysicsBody3D`\ s into account. ---- .. _class_PhysicsRayQueryParameters3D_property_collision_mask: - :ref:`int` **collision_mask** +-----------+---------------------------+ | *Default* | ``4294967295`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ | *Getter* | get_collision_mask() | +-----------+---------------------------+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information. ---- .. _class_PhysicsRayQueryParameters3D_property_exclude: - :ref:`Array` **exclude** +-----------+--------------------+ | *Default* | ``[]`` | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ | *Getter* | get_exclude() | +-----------+--------------------+ The list of objects or object :ref:`RID`\ s that will be excluded from collisions. ---- .. _class_PhysicsRayQueryParameters3D_property_from: - :ref:`Vector3` **from** +-----------+----------------------+ | *Default* | ``Vector3(0, 0, 0)`` | +-----------+----------------------+ | *Setter* | set_from(value) | +-----------+----------------------+ | *Getter* | get_from() | +-----------+----------------------+ The starting point of the ray being queried for, in global coordinates. ---- .. _class_PhysicsRayQueryParameters3D_property_hit_back_faces: - :ref:`bool` **hit_back_faces** +-----------+-----------------------------+ | *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_hit_back_faces(value) | +-----------+-----------------------------+ | *Getter* | is_hit_back_faces_enabled() | +-----------+-----------------------------+ If ``true``, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes. ---- .. _class_PhysicsRayQueryParameters3D_property_hit_from_inside: - :ref:`bool` **hit_from_inside** +-----------+------------------------------+ | *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_hit_from_inside(value) | +-----------+------------------------------+ | *Getter* | is_hit_from_inside_enabled() | +-----------+------------------------------+ If ``true``, the query will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector3(0, 0, 0)``. Does not affect concave polygon shapes or heightmap shapes. ---- .. _class_PhysicsRayQueryParameters3D_property_to: - :ref:`Vector3` **to** +-----------+----------------------+ | *Default* | ``Vector3(0, 0, 0)`` | +-----------+----------------------+ | *Setter* | set_to(value) | +-----------+----------------------+ | *Getter* | get_to() | +-----------+----------------------+ The ending point of the ray being queried for, in global coordinates. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`