:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PhysicsShapeQueryParameters2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PhysicsShapeQueryParameters2D: PhysicsShapeQueryParameters2D ============================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Parameters to be sent to a 2D shape physics query. Description ----------- This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState2D` intersection/collision queries. Properties ---------- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`bool` | :ref:`collide_with_areas` | ``false`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`int` | :ref:`collision_mask` | ``4294967295`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`Array` | :ref:`exclude` | ``[]`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`float` | :ref:`margin` | ``0.0`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`Vector2` | :ref:`motion` | ``Vector2(0, 0)`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`Resource` | :ref:`shape` | | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`RID` | :ref:`shape_rid` | | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ | :ref:`Transform2D` | :ref:`transform` | ``Transform2D(1, 0, 0, 1, 0, 0)`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+ Property Descriptions --------------------- .. _class_PhysicsShapeQueryParameters2D_property_collide_with_areas: - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ | *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ | *Getter* | is_collide_with_areas_enabled() | +-----------+---------------------------------+ If ``true``, the query will take :ref:`Area2D`\ s into account. ---- .. _class_PhysicsShapeQueryParameters2D_property_collide_with_bodies: - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ | *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ | *Getter* | is_collide_with_bodies_enabled() | +-----------+----------------------------------+ If ``true``, the query will take :ref:`PhysicsBody2D`\ s into account. ---- .. _class_PhysicsShapeQueryParameters2D_property_collision_mask: - :ref:`int` **collision_mask** +-----------+---------------------------+ | *Default* | ``4294967295`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ | *Getter* | get_collision_mask() | +-----------+---------------------------+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information. ---- .. _class_PhysicsShapeQueryParameters2D_property_exclude: - :ref:`Array` **exclude** +-----------+--------------------+ | *Default* | ``[]`` | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ | *Getter* | get_exclude() | +-----------+--------------------+ The list of objects or object :ref:`RID`\ s that will be excluded from collisions. ---- .. _class_PhysicsShapeQueryParameters2D_property_margin: - :ref:`float` **margin** +-----------+-------------------+ | *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ | *Getter* | get_margin() | +-----------+-------------------+ The collision margin for the shape. ---- .. _class_PhysicsShapeQueryParameters2D_property_motion: - :ref:`Vector2` **motion** +-----------+-------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+-------------------+ | *Setter* | set_motion(value) | +-----------+-------------------+ | *Getter* | get_motion() | +-----------+-------------------+ The motion of the shape being queried for. ---- .. _class_PhysicsShapeQueryParameters2D_property_shape: - :ref:`Resource` **shape** +----------+------------------+ | *Setter* | set_shape(value) | +----------+------------------+ | *Getter* | get_shape() | +----------+------------------+ The :ref:`Shape2D` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid`. ---- .. _class_PhysicsShapeQueryParameters2D_property_shape_rid: - :ref:`RID` **shape_rid** +----------+----------------------+ | *Setter* | set_shape_rid(value) | +----------+----------------------+ | *Getter* | get_shape_rid() | +----------+----------------------+ The queried shape's :ref:`RID` that will be used for collision/intersection queries. Use this over :ref:`shape` if you want to optimize for performance using the Servers API: .. tabs:: .. code-tab:: gdscript var shape_rid = PhysicsServer2D.circle_shape_create() var radius = 64 PhysicsServer2D.shape_set_data(shape_rid, radius) var params = PhysicsShapeQueryParameters2D.new() params.shape_rid = shape_rid # Execute physics queries here... # Release the shape when done with physics queries. PhysicsServer2D.free_rid(shape_rid) .. code-tab:: csharp RID shapeRid = PhysicsServer2D.CircleShapeCreate(); int radius = 64; PhysicsServer2D.ShapeSetData(shapeRid, radius); var params = new PhysicsShapeQueryParameters2D(); params.ShapeRid = shapeRid; // Execute physics queries here... // Release the shape when done with physics queries. PhysicsServer2D.FreeRid(shapeRid); ---- .. _class_PhysicsShapeQueryParameters2D_property_transform: - :ref:`Transform2D` **transform** +-----------+-----------------------------------+ | *Default* | ``Transform2D(1, 0, 0, 1, 0, 0)`` | +-----------+-----------------------------------+ | *Setter* | set_transform(value) | +-----------+-----------------------------------+ | *Getter* | get_transform() | +-----------+-----------------------------------+ The queried shape's transform matrix. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`